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X (bit 1.1, float) Y (bit 1.2, float) Z (bit 1.3, float) dX (bit 1.4, float) dY (bit 1.5, float) dZ (bit 1.6, float)
X (bit 1.1, float) Y (bit 1.2, float) Z (bit 1.3, float) dX (bit 1.4, float) dY (bit 1.5, float) dZ (bit 1.6, float) OrdnanceType (bit 1.7, int) Unknown (bit 1.8, int), always 0
X (bit 1.1, float) Y (bit 1.2, float) Z (bit 1.3, float) dX (bit 1.4, float) dY (bit 1.5, float) dZ (bit 1.6, float) Unknown (bit 1.7, int), always 11 OrdnanceType (bit 1.8, int)
The text was updated successfully, but these errors were encountered:
May have been mis-reading nebulae as torps - "before v2.0" torps may actually be ObjType 0x0b and still have the 2 extra ints - standby.
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Object Type 0x0a Torpedo (before v2.0)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
dX (bit 1.4, float)
dY (bit 1.5, float)
dZ (bit 1.6, float)
Object Type 0x0a Torpedo (since v2.0)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
dX (bit 1.4, float)
dY (bit 1.5, float)
dZ (bit 1.6, float)
OrdnanceType (bit 1.7, int)
Unknown (bit 1.8, int), always 0
Object Type 0x0b Torpedo (since v2.3)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
dX (bit 1.4, float)
dY (bit 1.5, float)
dZ (bit 1.6, float)
Unknown (bit 1.7, int), always 11
OrdnanceType (bit 1.8, int)
The text was updated successfully, but these errors were encountered: