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Torpedo updates #169

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NoseyNick opened this issue May 11, 2018 · 1 comment
Open

Torpedo updates #169

NoseyNick opened this issue May 11, 2018 · 1 comment

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@NoseyNick
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Object Type 0x0a Torpedo (before v2.0)

X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
dX (bit 1.4, float)
dY (bit 1.5, float)
dZ (bit 1.6, float)

Object Type 0x0a Torpedo (since v2.0)

X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
dX (bit 1.4, float)
dY (bit 1.5, float)
dZ (bit 1.6, float)
OrdnanceType (bit 1.7, int)
Unknown (bit 1.8, int), always 0

Object Type 0x0b Torpedo (since v2.3)

X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
dX (bit 1.4, float)
dY (bit 1.5, float)
dZ (bit 1.6, float)
Unknown (bit 1.7, int), always 11
OrdnanceType (bit 1.8, int)

@NoseyNick
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May have been mis-reading nebulae as torps - "before v2.0" torps may actually be ObjType 0x0b and still have the 2 extra ints - standby.

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