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Some of us have managed to get hold of v1.65 and v1.70 for archaeological purposes! 😁
See #168 and #169 but also...
ObjectType enumeration is different. v1.70 Object types appear to be:
Object Type 0x00 EOL (0 bit field = 0 bytes)
And yes EOL is still 0x00000000 even though you'd expect 0x00 would be enough
Object Type 0x01 PlayerShip (36 bit field = 5 bytes)
EngSetEnergyPacket was Packet type 0x0351a5ac:0x03
HelmSetJump was 0x0351a5ac:0x04
GameMasterSelectLocationPacket was 0x0351a5ac:0x05
HelmSetPitchPacket might not have existed, there doesn't seem to be any sort of control for it.
Some of us have managed to get hold of v1.65 and v1.70 for archaeological purposes! 😁
See #168 and #169 but also...
ObjectType enumeration is different. v1.70 Object types appear to be:
Object Type 0x00 EOL (0 bit field = 0 bytes)
And yes EOL is still 0x00000000 even though you'd expect 0x00 would be enough
Object Type 0x01 PlayerShip (36 bit field = 5 bytes)
Target (bit 1.1, int)
Impulse (bit 1.2, float)
Rudder (bit 1.3, float)
MaxImpulse (bit 1.4, float)
TurnRate (bit 1.5, float)
AutoBeams (bit 1.6, byte)
WarpFactor (bit 1.7, byte)
Energy (bit 1.8, float)
ShieldsUp (bit 2.1, short)
ShipNum (bit 2.2, int)
ShipType (bit 2.3, int)
X (bit 2.4, float)
Y (bit 2.5, float)
Z (bit 2.6, float)
Pitch (bit 2.7, float)
Roll (bit 2.8, float)
Heading (bit 3.1, float)
Velocity (bit 3.2, float)
InNebula (bit 3.3, short)
Name (bit 3.4, string)
ForeShields (bit 3.5, float)
ForeShieldsMax (bit 3.6, float)
AftShields (bit 3.7, float)
AftShieldsMax (bit 3.8, float)
LastDockedBase (bit 4.1, int)
RedAlert (bit 4.2, byte)
Unknown (bit 4.3, float)
MainScreenView (bit 4.4, byte)
BeamFreq (bit 4.5, byte)
AvailableCoolant (bit 4.6, byte)
ScienceTarget (bit 4.7, int)
CaptainTarget (bit 4.8, int)
DriveType (bit 5.1, byte)
ScanningID (bit 5.2, int)
ScanningProgress (bit 5.3, float)
Reverse (bit 5.4, byte)
Object Type 0x02 WeapCons (23 bit field = 3 bytes)
Homings (bit 1.1, byte)
Nukes (bit 1.2, byte)
Mines (bit 1.3, byte)
EMPs (bit 1.4, byte)
Unknown (bit 1.5, byte)
LoadTime1 (bit 1.6, float)
LoadTime2 (bit 1.7, float)
LoadTime3 (bit 1.8, float)
LoadTime4 (bit 2.1, float)
LoadTime5 (bit 2.2, float)
LoadTime6 (bit 2.3, float)
TubeUsed1 (bit 2.4, byte)
TubeUsed2 (bit 2.5, byte)
TubeUsed3 (bit 2.6, byte)
TubeUsed4 (bit 2.7, byte)
TubeUsed5 (bit 2.8, byte)
TubeUsed6 (bit 3.1, byte)
TubeCont1 (bit 3.2, byte)
TubeCont2 (bit 3.3, byte)
TubeCont3 (bit 3.4, byte)
TubeCont4 (bit 3.5, byte)
TubeCont5 (bit 3.6, byte)
TubeCont6 (bit 3.7, byte)
Object Type 0x03 EngCons (24 bit field = 4 bytes)
BeamsHeat (bit 1.1, float)
TorpsHeat (bit 1.2, float)
SenseHeat (bit 1.3, float)
ManuvHeat (bit 1.4, float)
ImpulHeat (bit 1.5, float)
DriveHeat (bit 1.6, float)
FShldHeat (bit 1.7, float)
AShldHeat (bit 1.8, float)
BeamsEner (bit 2.1, float)
TorpsEner (bit 2.2, float)
SenseEner (bit 2.3, float)
ManuvEner (bit 2.4, float)
ImpulEner (bit 2.5, float)
DriveEner (bit 2.6, float)
FShldEner (bit 2.7, float)
AShldEner (bit 2.8, float)
BeamsCool (bit 3.1, byte)
TorpsCool (bit 3.2, byte)
SenseCool (bit 3.3, byte)
ManuvCool (bit 3.4, byte)
ImpulCool (bit 3.5, byte)
DriveCool (bit 3.6, byte)
FShldCool (bit 3.7, byte)
AShldCool (bit 3.8, byte)
Object Type 0x04 Enemy (39 bit field = 5 bytes)
Name (bit 1.1, string)
Throttle (bit 1.2, float)
Rudder (bit 1.3, float)
MaxImpulse (bit 1.4, float)
MaxTurnRate (bit 1.5, float)
IsEnemy (bit 1.6, int)
VesselType (bit 1.7, int)
X (bit 1.8, float)
Y (bit 2.1, float)
Z (bit 2.2, float)
Pitch (bit 2.3, float)
Roll (bit 2.4, float)
Heading (bit 2.5, float)
Velocity (bit 2.6, float)
Surrendered (bit 2.7, byte)
Unknown (bit 2.8, short)
ForeShields (bit 3.1, float)
ForeShieldsMax (bit 3.2, float)
AftShields (bit 3.3, float)
AftShieldsMax (bit 3.4, float)
Unknown (bit 3.5, short)
FleetNum (bit 3.6, byte)
SingleScan (bit 3.7, int)
DoubleScan (bit 3.8, int)
Unknown (bit 4.1, byte)
Unknown (bit 4.2, short)
BeamsDamg (bit 4.3, float)
TorpsDamg (bit 4.4, float)
SenseDamg (bit 4.5, float)
ManuvDamg (bit 4.6, float)
ImpulDamg (bit 4.7, float)
DriveDamg (bit 4.8, float)
FShldDamg (bit 5.1, float)
AShldDamg (bit 5.2, float)
ShFreqA (bit 5.3, float)
ShFreqB (bit 5.4, float)
ShFreqC (bit 5.5, float)
ShFreqD (bit 5.6, float)
ShFreqE (bit 5.7, float)
Object Type 0x05 NPCShip (35 bit field = 5 bytes)
Name (bit 1.1, string)
Throttle (bit 1.2, float)
Rudder (bit 1.3, float)
MaxImpulse (bit 1.4, float)
MaxTurnRate (bit 1.5, float)
IsEnemy (bit 1.6, int)
VesselType (bit 1.7, int)
X (bit 1.8, float)
Y (bit 2.1, float)
Z (bit 2.2, float)
Pitch (bit 2.3, float)
Roll (bit 2.4, float)
Heading (bit 2.5, float)
Velocity (bit 2.6, float)
Unknown (bit 2.7, short)
ForeShields (bit 2.8, float)
ForeShieldsMax (bit 3.1, float)
AftShields (bit 3.2, float)
AftShieldsMax (bit 3.3, float)
Unknown (bit 3.4, short)
FleetNum (bit 3.5, byte)
Unknown (bit 3.6, byte)
BeamsDamg (bit 3.7, float)
TorpsDamg (bit 3.8, float)
SenseDamg (bit 4.1, float)
ManuvDamg (bit 4.2, float)
ImpulDamg (bit 4.3, float)
DriveDamg (bit 4.4, float)
FShldDamg (bit 4.5, float)
AShldDamg (bit 4.6, float)
ShFreqA (bit 4.7, float)
ShFreqB (bit 4.8, float)
ShFreqC (bit 5.1, float)
ShFreqD (bit 5.2, float)
ShFreqE (bit 5.3, float)
Object Type 0x06 Base (14 bit field = 2 bytes)
Name (bit 1.1, string)
Shields (bit 1.2, float)
MaxShields (bit 1.3, float)
Index (bit 1.4, int)
VesselType (bit 1.5, int)
X (bit 1.6, float)
Y (bit 1.7, float)
Z (bit 1.8, float)
Unknown (bit 2.1, int)
Unknown (bit 2.2, int)
Unknown (bit 2.3, int)
Unknown (bit 2.4, int)
Unknown (bit 2.5, byte)
Side (bit 2.6, byte)
Object Type 0x07 Mine (3 bit field = 1 bytes)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
Object Type 0x08 Anomaly (4 bit field = 1 bytes)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
Name (bit 1.4, string)
Object Type 0x0a Nebula (6 bit field = 1 bytes)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
R (bit 1.4, float)
G (bit 1.5, float)
B (bit 1.6, float)
Object Type 0x0b Torpedo (8 bit field = 2 bytes)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
dX (bit 1.4, float)
dY (bit 1.5, float)
dZ (bit 1.6, float)
OrdnanceType (bit 1.7, int)
Unknown (bit 1.8, int)
Object Type 0x0c BlackHole (3 bit field = 1 bytes)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
Object Type 0x0d Asteroid (3 bit field = 1 bytes)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
Object Type 0x0e GenericMesh
Details TBC
Object Type 0x0f Xtal (4 bit field = 1 bytes)
X (bit 1.1, float)
Y (bit 1.2, float)
Z (bit 1.3, float)
Name (bit 1.4, string)
Object Type 0x10 Xeno (13 bit field = 2 bytes)
Name (bit 1.1, string)
Unknown (bit 1.2, int)
Unknown (bit 1.3, int)
X (bit 1.4, float)
Y (bit 1.5, float)
Z (bit 1.6, float)
Pitch (bit 1.7, float)
Roll (bit 1.8, float)
Heading (bit 2.1, float)
Unknown (bit 2.2, float)
Unknown (bit 2.3, float)
Unknown (bit 2.4, float)
Unknown (bit 2.5, float)
Will tackle 1.65 once 1.70 is parseable.
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