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Update: README.md, CHANGELOG.md
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arimger committed Jun 17, 2024
1 parent 5d756eb commit efef2eb
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4 changes: 2 additions & 2 deletions Assets/Editor Toolbox/CHANGELOG.md
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### Changed:
- LabelWidthAttribute is now part of the Toolbox decorator attributes (can be mixed with other attributes)
- Hierarchy: Script, Tag, and Layer columns are now excluded from the default settings
- Possibility to change style for groups (BeginGroup and BeginHorizontalGroup attributes)
- ScriptableObject Creation Wizard now accepts only ScriptableObjects marked with the CreateInWizardAttribute
- Possibility to change style for groups ([BeginGroup] and [BeginHorizontalGroup] attributes)
- ScriptableObject Creation Wizard now accepts only ScriptableObjects marked with the [CreateInWizard] or [CreateAssetMenu] attributes

### Added:
- NotPrefabObjectOnlyAttribute
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4 changes: 2 additions & 2 deletions Assets/Editor Toolbox/README.md
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Expand Up @@ -300,7 +300,7 @@ Unfortunately, standard decorators won't always work with ToolboxDrawers so try
Each **ToolboxDecoratorAttribute** has two basic properties **Order** (indicates the drawing order) and **ApplyCondition** (determines if decorator will be disabled/hidden along with associated property).

```csharp
[BeginGroup("Group1")]
[BeginGroup("Group1", Style = GroupStyle.Round)]
public int var1;
public int var2;
public int var3;
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png)
Create multiple ScriptableObjects at once.
Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** attribute.
Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** or **[UnityEngine.CreateAssetMenu]** attributes.

```
Assets/Create/Editor Toolbox/ScriptableObject Creation Wizard
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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -300,7 +300,7 @@ Unfortunately, standard decorators won't always work with ToolboxDrawers so try
Each **ToolboxDecoratorAttribute** has two basic properties **Order** (indicates the drawing order) and **ApplyCondition** (determines if decorator will be disabled/hidden along with associated property).

```csharp
[BeginGroup("Group1")]
[BeginGroup("Group1", Style = GroupStyle.Round)]
public int var1;
public int var2;
public int var3;
Expand Down Expand Up @@ -916,7 +916,7 @@ Copy and paste all components from/to particular GameObject.
![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png)
Create multiple ScriptableObjects at once.
Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** attribute.
Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** or **[UnityEngine.CreateAssetMenu]** attributes.

```
Assets/Create/Editor Toolbox/ScriptableObject Creation Wizard
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