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aafc_logo AAFC - Lightweight audio interface

aafc_slogo

The audio interface designed for ultra-fast loading times and runtime importing on-the-fly
..and a way to bring back audio limitations purposely

aafc_logo FEATURE HIGHLIGHT

EXPORT/IMPORT

TYPE SUPPORTED BIT DEPTHS
PCM 1 3 4 8 10 12 16 24 32 (float)
SFPCM 8 16
ADPCM 4
DPCM 1
ULAW 8

MODIFIERS

  • Resampling w/ pitch shifting
  • Normalizer

Installing

self explanatory git cloning

git clone https://github.com/architectnt/aafc.git

Compiling

your average cmake project :D
(make sure you have cmake installed)

WINDOWS - MSVC

This works best with Visual Studio instead of building through CLI as of now.
Open a local folder > somewhere where AAFC is located > Select Folder
Build > Install

Unix-like

mkdir build
cd build
cmake ..
make

AAFC TOOLS

you may have to enable the BUILD_TOOLS option additionally with BUILD_SHARED_LIBS

plyr

Small player for debugging audio files
./plyr <path-to-aafcfile>

aud2aafc

Convert standard audio formats to AAFC

CLI COMMANDS

ARGUMENT PARAMETER DESCRIPTION
-i relative/absolute path Input file
--batchi relative/absolute path Input folder to batch convert files
--bps whole number Use specific bits per sample
-ar whole number Resample audio to specified sample rate
-p number (1.0 is normal) Change relative pitch of the audio
-m - Force mono
-n - Normalize
-o relative/absolute path Output directory
-fn name Output filename
--adpcm - Encode in ADPCM
--dpcm - Encode in Delta PCM
--sfpcm - Encode in 'Small Float' PCM
--ulaw - Encode in uLaw

EXAMPLE
./aud2aafc -i input.wav -m --adpcm -ar 16000

FOOTNOTES

Copyright (C) 2024 Architect Enterprises

Architect Audio Clip Format (AAFC) is licenced under the MIT licence.

AAFC is NOT meant to replace WAV or any PCM related format.