Releases: aolkin/cyberpunkred-importer
Releases · aolkin/cyberpunkred-importer
v0.3.3
Fix a bug in v0.3.2 Mook importing where Character sheets without a sheet class override would be incorrectly recognized as Mook sheets.
Full Changelog: v0.3.2...v0.3.3
v0.3.2
- Fix importing of the Carryall and Anti-Dazzle
- Workaround issue importing to actors using the Mook sheet by automatically reconfiguring the actor to use the Character sheet during the import process. Importing Mooks should now behave the same as importing characters.
Full Changelog: v0.3.1...v0.3.2
v0.3.1
- Fix typo preventing import of Grafted Muscle and Bone Lace
- Fix some bugs that were preventing successful Mook import. NPC importing should be considered in Beta at this time, as it has not been fully tested and may corrupt actors and existing data.
v0.3.0
Update for compatibility with CPR System v0.88.2.
If you still need to use an older system version (e.g. for Foundry v10), please use v0.2.3.
v0.2.3
- Import Hats correctly
- Fix issues importing certain types of contacts
- Contact names will now be bolded in the lifepath
- Add error message if the overall import process fails
- A couple more info messages during the import process
v0.2.2
- Hotfix: lifepath importer should no longer crash if certain values are not found
v0.2.1
Update for compatibility with the CPR System v0.87
(DO NOT USE - has incorrect version baked in)
v0.2.0
Initial "full" version (DO NOT USE - has incorrect version number baked in)
Support for most of the content on the web app:
- Skills and Stats
- Lifepath
- Clothing
- Gear
- Weapons
- Ammo
- Armor
- Cyberware (will prompt you to install it during the import process as well)
Notably, nothing related to roles is supported. There are also a variety of edge cases and a few individual items in some categories that may not be successfully imported.
v0.1.1
- Import stats and default skills (no custom skills)
- Import (most of) the lifepath, usually