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Flexible images slider for Pygame engine (using dirty tracking concept).

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pygame-imslider

Python 3.6+ PyPi package PyPi downloads

Flexible images slider for Pygame engine.

Default

default

slider = ImSlider((800, 300))

Multiple Slides

multiple

slider = ImSlider((800, 300), per_page=3, rewind=True)

1 Slide Per Move

one_per_move

slider = ImSlider((800, 300), stype=STYPE_LOOP, per_page=3, per_move=1)

Focus Center

focus

slider = ImSlider((800, 300), stype=STYPE_LOOP, per_page=3, per_move=2, focus='center')

Fade Transition

fade

slider = ImSlider((800, 300), stype=STYPE_FADE, rewind=True, focus=False)

Install

$ pip3 install pygame-imslider

Basic usage

ImSlider only require a pygame surface to be displayed on and a index consumer function, as in the following example :

from pygame_imslider import *

def consumer(index):
    print('Current index : %s' % index)

# Initializes and activates ImSlider
slider = ImSlider((300, 100), callback=consumer)
slider.load_images(['image1.png', 'image2.png', 'image3.png',])

The slider has the following optional parameters:

  • stype: determine a slider type: STYPE_SLIDE, STYPE_LOOP or STYPE_FADE
  • per_page: determine how many slides should be displayed per page. Ignored if stype=STYPE_FADE.
  • per_move: determine how many slides should be moved when a slider goes to next or perv. Ignored if stype=STYPE_FADE.
  • focus: determine which slide should be focused if there are multiple slides in a page. A string "center" is acceptable for centering slides.
  • rewind: whether to rewind a slider before the first slide or after the last one. Ignored if stype=STYPE_LOOP.
  • speed: transition duration in seconds.
  • renderer: a ImSliderRenderer to customize colors of the slider
  • callback: callback called each time the selection is changed.

Event management

A ImSlider object handles the following pygame event :

  • MOUSEBUTTONDOWN
  • MOUSEBUTTONUP
  • FINGERDOWN
  • FINGERUP
  • KEYDOWN
  • KEYUP
  • JOYHATMOTION

In order to process those events, slider instance event handling method should be called like in the following example:

while True:

    events = pygame.event.get()

    # Update internal variables
    slider.update(events)

    # Draw the slider
    slider.draw(surface)

    #
    # Perform other tasks here
    #

    # Update the display
    pygame.display.flip()

The global performances can be improved avoiding to flip the entire display at each loop by using the pygame.display.update() function.

while True:

    # Draw the slider
    rects = slider.draw(surface)

    # Update only the dirty rectangles of the display
    pygame.display.update(rects)

Note

the surface parameter of the draw() method is optional, it is used to clear/hide the slider when it is necessary and may be mandatory if the surface has changed.

Custom rendering using ImSliderRenderer

If you want to customize slider rendering you could provide a ImSliderRenderer instance at ImSlider construction.

slider = ImSlider(size, renderer=ImSliderRenderer.DARK)

Here is the list of default renderers provided with pygame-imslider:

  • ImSliderRenderer.DEFAULT
  • ImSliderRenderer.DARK

A custom ImSliderRenderer can be built using following constructor :

renderer = ImSliderRenderer(
    # RGB tuple for arrow color (one tuple per state: released, pressed).
    ((255, 255, 255), (54, 54, 54)),
    # RGB tuple for page-dot color (one tuple per state: released, pressed).
    ((120, 120, 120), (54, 54, 54)),
    # RGB tuple for slide color.
    (242, 195, 195),
    # RGB tuple for selected image color.
    (245, 95, 76),
    # RGB tuple for selected page-dot color.
    (255, 255, 255),
    # RGB tuple for background color.
    (32, 135, 156)
    )

You can also create your own renderer. Just override ImSliderRenderer class and override any of the following methods:

  • draw_arrow(surface, arrow): Draw an arrow.
  • draw_arrow_state(surface, arrow): Draw arrow state.
  • draw_dot(surface, dot): Draw a dot.
  • draw_dot_state(surface, dot): Draw page-dot state
  • draw_slide(surface, slide): Draw a slide.
  • draw_slide_state(surface, slide): Draw slide state.
  • draw_background(surface): Draw background.

Getting/Setting data

Several information can be retrieved from the slider:

slider = ImSlider(...)

# Load a sequence of image files.
slider.load_images(['image1.png', 'image2.png', 'image3.png'])

# Get a pygame.Rect object in which the slider is included.
slider.get_rect()

# Get the current pygame image (optionally resized).
slider.get_image(resized=False)

# Get the current index.
slider.get_index()

# Set the current index.
slider.set_index(2)

# Hide left and right arrows
slider.set_arrows_visible(False)

Run examples

Several examples are provided with the pygame_imslider library. To run the examples, simply execute these commands in a terminal:

python -m pygame_imslider.examples.default
python -m pygame_imslider.examples.multiple
python -m pygame_imslider.examples.one_per_move
python -m pygame_imslider.examples.small_loop
python -m pygame_imslider.examples.focus
python -m pygame_imslider.examples.fade

Contributing

If you develop you own renderer please share it ! I will keep a collection of rendering class in this repository. Don't hesitate to report bug, feedback, suggestion into the repository issues section.

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Flexible images slider for Pygame engine (using dirty tracking concept).

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