This is a clone of the popular Snake game.
The purpose of the development of this game was to try and learn the features of PyGame as a game engine and library.
The main goal is to eat the most fruits that appear on the garden. Every time the snake eats a fruit, it grows. If the snake bumps into an obstacle (rock or wall) or its body, it'll die. Also there are holes on the ground, and the snake may use them to 'move-like-teleport'.
Story Mode: Three levels, each has a number of red fruits to be eaten. Endless Mode: Eat as long as you can survive to set a new record.
Red Apple: Basic fruit, gives you 1 point. Blue Apple: Specia fruit, gives you 3 points. Will disappear if not eaten in a short amount of time.
Holes: Holes on the ground that interconnect and allow the snake to travel like portals.
- Snake Head & Body: Me
- Red Apple and Blue Apple: Me
- Grass, walls and holes: Dungeon Crawl Stone Soup (http://opengameart.org/content/dungeon-crawl-32x32-tiles)
- Stone: (https://opengameart.org/content/foreground-tiles-and-background-tiles)
- teleport: https://opengameart.org/content/8-bit-spellselection-effect
- eat: https://opengameart.org/content/walking-on-snow-sound
- title: https://opengameart.org/content/flutenist-dance
- level1: https://opengameart.org/content/happy-bgm-pianoviolinflutedrums
- level2: https://opengameart.org/content/peasant-kingdom
- level3: https://opengameart.org/content/happy-hearts-disco-stage
- game over: https://opengameart.org/content/pan-flute
- about: https://opengameart.org/content/flute-doodle