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Feature: Element Color coding tool for highly complex models, requires manual setup, see below
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Feature: Ability to load in models as a mount backdrop, to make it easier to animate mounted entities
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Feature: Added command arguments
-s ... shapePath
-t ... texturePath
-f ... model json file to open on -
Tweak: Active treadmill now hides the standard grid
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Tweak: Empty animations no longer get saved
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Tweak: Removed "Stretch" button, it was never implemented
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Tweak: Can now randomize only element without children
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Tweak: Entity texture mode - currently used texture now always on top for easier UV tweaking
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Tweak: Drag&Drop'ing a texture file into VSMC will now autoinsert a textureSize entry based on the default configured pixel/voxel scale
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Tweak: The texture size dialog now displays the filename and containing folder instead of the texture code alone, when a file was assigned
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Fixed: Drag and drop texture using replace all mode now clears the project from all other textures
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Fixed: Hack fixed "Alternate unwrap direction" checkbox showing up in the animation tab
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Fixed: Using sliders should non longer spam the undo/redo history
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Fixed: Clicking Position/Rotation button to animate an element did not tween the current frame and inverted L-Shift behavior. Holding l-shift now doesn't tween the frame
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Fixed: Collapsed element paths saved to file but not properly loaded. Also element tree got fully expanded after using undo/redo
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Fixed: Drag&Dropping a step parented element caused it to be duplicated
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Fixed: Don't save animation to file if it has zero keyframes
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Fixed: Crash in lerpKeyFrameElement, e.g. when deleting an element with animated child elements
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Fixed: Bug where element keyframe position or rotation getting modified for no reason, while using the current frame slider
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Fixed: VSMC crashing when undoing a step parented element animation key frame
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Fixed: Some excessively precise numbers in the animation section in the save file
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Fixed: 3 fixes in the left uv panel in entity texture mode
- Fixed: Selected face rectangle not drawn on top of everything else
- Fixed: Ghost/Bogus face rectangles rendered for each texture when multiple textures were loaded
- Fixed: Dragging UVs with the mouse selected elements that were disabled
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Fixed: Stepparented animations not properly loading / editable
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Fixed: Crash when randomizing textures
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Fixed: Able to hover over UVs below the bounds of the texture
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Fixed: Project Import did not import texture sizes list
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Fixed: Linux file drop not working
Requires Java 8 to run (e.g. https://adoptopenjdk.net/)