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Releases: agateau/pixelwheels

0.26.0

11 Sep 12:55
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0.26.0 - 2024-09-03

Added

  • The Pixel City championship got its 3rd track: The Island.

  • The "rotate camera" option is back! Thanks to Compl Yue for this work!

  • Pixel Wheels now speaks Galician, thanks to Ninjum!

Changed

  • In the menus, the "back" and "next" buttons are now reachable via keyboard navigation.

  • The AI pilot got a bit smarter: it knows about the different ground materials and tries to overtake vehicles instead of bumping into them.

  • The Spanish translation is now maintained by Victor Hck.

  • The behavior when hit by a bullet, missile or when triggering a mine is now less punishing. Instead of doing a 360 and getting pushed away, the vehicle motor temporarily shuts down and emits smoke (#418).

  • The support part of the configuration screen has been moved to a nicer, dedicated "SUPPORT" screen. This screen provide links to Pixel Wheels shop and to the support page (on builds where it is authorized).

  • The BRGP42 and Rocket vehicles are now a bit faster.

  • Steering is now smoother, especially on Android.

Removed

  • Desktop: moving mouse over a menu item no longer makes it the current item.

Fixed

  • Helicopter behavior has been improved: there should no longer be stuck helicopters, or continuously playing helicopter sounds.

0.25.1

21 Sep 07:15
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0.25.1 - 2023-09-17

Fixed

  • Fixed an issue where the game would complain about a missing controller when started on Android (#398).

  • In Esperanto (and potentially other languages), the score table no longer overflows to the right of the screen (#397).

0.25.0

31 Aug 07:07
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0.25.0 - 2023-08-11

Added

  • Pixel Wheels now speaks:

    • Italian, thanks to Dario Canossi!
    • Dutch, thanks to Heimen Stoffels!
  • A new vehicle has been added: the BRGP42, an old F1 inspired from the Lola Mk4.

Changed

  • Multi-player has been changed to use a split-screen again and supports up to 4 players (#308).

  • Support for hardware keyboards on Android has been improved (#343).

  • The screenshot key is now F9, not S, and is configurable. Not using S makes it possible to configure the game to use WASD keys.

Fixed

  • Fixed a crash which would happen when configuring one of Player 1 keys to Up (#326).

  • Fixed a hole in the tire barrier in the "Flood" track which could be used to cut a large part of the track (#336).

  • After changing from language A to language B and then back to language A, when returning to the main menu the screen would be empty (#339).

  • In the "Up, up, up and down" track, there were holes between trees and rocks which made it possible to cut large parts of the track. New trees have grown there, blocking the holes (#337, #345, #346).

  • The text explaining how to unlock vehicles is now correctly updated when the language changes (#344).

  • Disabled the language selector while playing to avoid returning to a menu filled with black rectangles (#348).

  • Gamepad now has a dedicated "Pause" button. This allows player to use the "Back" button to brake.

  • Fixed two areas in "Up, up, up and down!" which would hide vehicles (#363).

  • Missiles are no longer drawn over walls or bridges (#58, #362).

  • Obstacle shadows are now drawn on the bottom-right of the obstacle, like the rest of the game objects.

  • Vehicles are no longer drawn slightly rotated on the start line, making them look better.

0.24.2

05 Feb 12:04
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Added

  • Pixel Wheels is now available in:
    • Hungarian, thanks to Balázs Úr!
    • Esperanto, thanks to Jorge Maldonado Ventura!
    • Turkish, thanks to nxjosephofficial!

Fixed

  • The display would sometimes stutter during races. That should no longer happen.

  • In championships, the player rank could sometimes be wrong in the 2nd or 3rd race.

Developers

  • Logging system has been reworked: it no longer goes through Gdx logging system. This fixes log messages arriving out of order.

0.24.1

15 Dec 07:56
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Fixed

  • Fix Chinese translation looking wrong because of missing glyphs in the font (#297).

  • On devices with a screen ratio different from 16:9 the vehicle selection screen was stretched and made the buttons non responsive (#296).

  • Fixed a bug in the rescue copter mechanism: on the River track, after being dropped by the rescue copter on the bridge, the rescued vehicle would sometimes go through the bridge wall and fall on the other side (#302).

  • On the River track, fixed wrong river edge tiles on the right side of the map.

0.24.0

26 Nov 18:22
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Added

  • There is a new track in the Square Mountains championship. In this new track you race in the snowy forest. Be careful not to hit a tree! (#182).

  • A new vehicle has been added: the Broster Truck!

  • Pixel Wheels is now translated in Swedish, thanks to Sanchez.

  • On Desktop, Pixel Wheels now honors the XDG Base Directory environment variables (XDG_CONFIG_HOME, XDG_DATA_HOME, XDG_CACHE_HOME). The configuration file has moved from .config/agateau.com/pixelwheels.conf to $XDG_CONFIG_HOME/pixelwheels/pixelwheels.conf. It should be automatically migrated.

Changed

  • The way vehicles are drawn has been improved: vehicle shadows now include shadow for the tires, and when a vehicle goes underwater, its wheels are still drawn.

  • Spanish translation received some improvements (Victorhck, #262).

  • Driving behavior has been tweaked to be more pleasant.

  • It is now possible to pause the game using the 2nd gamepad button.

Fixed

  • On Android TV, Pixel Wheels is now listed in games, not in apps (#276).

  • Text no longer overflows its button in the gamepad configuration screen (#224).

Developers

  • Enabling some gameplay-affecting debug settings no longer prevents using locked tracks or vehicles.

  • Updated Android SDK to 31, Android Gradle Plugin to 7.2.2, Gradle to 7.3.3 and JDK to 11 (#275).

0.23.0

08 Jul 06:23
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0.23.0 - 2022-07-03

Added

  • The Country championship has a new track: Flood (#181).

  • Pixel Wheels is now translated in:

    • Basque, thanks to Josu Igoa.
    • German, thanks to Christian Schrötter.
  • Added a new vehicle: the Miramar.

  • Championships have their own icon now, instead of using the icon of their first track.

  • Linux: the archive now includes an install.sh script. This script can be used to install the game and setup a launcher icon for it. It is still possible to run the game without installation, though.

  • Linux: It's now possible to make install the game.

Changed

  • Languages are now selected from a dedicated screen instead of in a selector menu. This makes it easier to see all available languages, and faster to select one.

  • The vehicle selection screen now looks nicer.

Fixed

  • Mines no longer look like they are floating when dropped in water.

  • Skid-marks are no longer drawn on top of water.

  • Fixed Polish translation not loading.

  • Fixed crash when there is only one racer (only possible using developer options for now) (#209).

  • It is now possible to translate championship, track and vehicle names (#168).

  • The "Open log file folder" now works on Windows (#225).

Developers

  • Started using Changie to manage the CHANGELOG https://changie.dev/guide/changelog/.

  • Track waypoints are now defined using a polyline instead of independent points.

  • GdxPrinter logs now include a timestamp.

0.22.0

04 Feb 22:36
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Pixel Wheels 0.22.0