v0.9.2
Follow-up fix to 0.9.1 for fixing vrdisplayactivate
and link traversal flow.
Fixes
- Move
vrdisplayactivate
handler back earlier to fix auto entering VR in many cases (#4155). - Fix
vrdisplayactivate
and link traversal due to last build having outdated version our three.js fork. - Fix
Entity.destroy
not catching if entity is not attached to scenegraph (#4140). - Fix exiting fullscreen on Chrome m71+ (#4136).
- Fix URL bar not hiding in iOS Safari in fullscreen (#4146).
- Fix wrong sized canvas in iOS VR by preventing multiple
requestPresent
calls if already presenting (#4148).