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@ngokevin ngokevin released this 07 May 00:11
· 1753 commits to master since this release

Follow-up fix to 0.9.1 for fixing vrdisplayactivate and link traversal flow.

Fixes

  • Move vrdisplayactivate handler back earlier to fix auto entering VR in many cases (#4155).
  • Fix vrdisplayactivate and link traversal due to last build having outdated version our three.js fork.
  • Fix Entity.destroy not catching if entity is not attached to scenegraph (#4140).
  • Fix exiting fullscreen on Chrome m71+ (#4136).
  • Fix URL bar not hiding in iOS Safari in fullscreen (#4146).
  • Fix wrong sized canvas in iOS VR by preventing multiple requestPresent calls if already presenting (#4148).