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v0.6.0
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ngokevin committed Jun 30, 2017
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10 changes: 5 additions & 5 deletions README.md
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Expand Up @@ -115,7 +115,7 @@ and publishing now, remix the starter example on Glitch:
```html
<html>
<head>
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
</head>
<body>
<a-scene>
Expand All @@ -130,7 +130,7 @@ and publishing now, remix the starter example on Glitch:
```

With A-Frame's [entity-component
architecture](https://aframe.io/docs/0.5.0/core/), we can drop in community
architecture](https://aframe.io/docs/0.6.0/core/), we can drop in community
components from the ecosystem (e.g., ocean, physics) and plug them into our
objects straight from HTML:

Expand All @@ -139,7 +139,7 @@ objects straight from HTML:
```html
<html>
<head>
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-animation-component.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-particle-system-component.min.js"></script>
<script src="https://unpkg.com/aframe-extras.ocean@%5E3.5.x/dist/aframe-extras.ocean.min.js"></script>
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### Builds

To use the latest stable build of A-Frame, include [`aframe.min.js`](https://aframe.io/releases/0.5.0/aframe.min.js):
To use the latest stable build of A-Frame, include [`aframe.min.js`](https://aframe.io/releases/0.6.0/aframe.min.js):

```js
<head>
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
</head>
```

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