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OpenGL/WPF control no longer uses OnPainRender by default
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krauthaufen committed Oct 28, 2024
1 parent f6ee406 commit edf2da5
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3 changes: 3 additions & 0 deletions RELEASE_NOTES.md
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@@ -1,3 +1,6 @@
### 5.5.3
- OpenGL/WPF control no longer uses `OnPainRender` by default

### 5.5.2
- added PoolGeometry as alternative to ManagedPool with SymbolDict (more efficient attribute lookups)
- added reference equality check to BufferView Equals
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Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ type OpenGlRenderControl(runtime : Runtime, debug : IDebugConfig, samples : int)
// do ctrl.AutoInvalidate <- false

do this.Child <- ctrl
ctrl.OnPaintRender <- false
this.Loaded.Add(fun e -> this.Focusable <- false)

//override x.OnDpiChanged(oldDpi : DpiScale, newDpi : DpiScale) =
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