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Update RELEASE_NOTES.md
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hyazinthh committed Jan 22, 2024
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### 5.4.8
[GL] Fixed locking order of GlobalResourceLock and context locks to avoid potential deadlocks
[GL] Added workaround for layered rendering and GLSL < 430
[GL] Made context creation and sharing more robust (see RuntimeConfig.RobustContextSharing)
[GL] Improved disposal of ContextHandle
[GLVM / VKVM] Updated ARM64 binaries
[GLFW] Fixed context resource leaks
[GLFW] Reset GetCurrentContext on disposal
[WinForms / WPF] Removed double dispose of context

### 5.4.7
- Fixed Frustum.withAspect and Frustum.withHorizontalFieldOfViewInDegrees
- [GL] Fixed InvalidEnum error due to GL_POINT_SPRITE
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