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Releases: YouHaveTrouble/GuildMaster

0.3.0

31 Mar 19:50
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0.3.0 Pre-release
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  • added some art assets by @RhythmicSys , thank you!
  • used the assets to make the game more pleasant to look at. This is still a temporary style, but at least contrast is high enough so people can read what's written

0.2.0

28 Mar 16:53
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0.2.0 Pre-release
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  • added technical menu
  • linked socials in the technical menu
  • added changelog in technical menu (which you probably read this from, hello! o/)

0.1.0

27 Mar 20:08
8499782
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0.1.0 Pre-release
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  • add more style to the quest board
  • switch to smaller, more frequent updates

Auto deploy experiment v2

26 Mar 18:42
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0.0.2.2

Merge remote-tracking branch 'origin/master'

Auto-deploy experiment

26 Mar 18:37
6230d4b
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0.0.2.1

Create CNAME

0.0.2

26 Mar 18:34
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0.0.2 Pre-release
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  • fixed all previous typescript errors to prepare for automatic deployments
  • made available quests and adventurers data driven and imported from json files
  • added duplicate protection on recruitment. Now it's guaranteed to get an adventurer every half an hour when there's at least one available
  • quest rewards are now generated based on points required to complete them
  • completely reworked math behind calculating adventurer speed of completing quests
  • removed some unused concept variables from adventurer data
  • added adventurer exp bars
  • improved the look of quest progress bars and added percentage completion text
  • maximum number of adventurers is now limited and can be increased via adventurer capacity (name tbd) upgrade
  • adventurers now have a max level of 25. This will be expanded on later to allow increase of their max level.

MVP

24 Mar 22:31
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MVP Pre-release
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Minimal viable product of the GuildMaster game