Releases: YouHaveTrouble/GuildMaster
Releases · YouHaveTrouble/GuildMaster
0.3.0
- added some art assets by @RhythmicSys , thank you!
- used the assets to make the game more pleasant to look at. This is still a temporary style, but at least contrast is high enough so people can read what's written
0.2.0
- added technical menu
- linked socials in the technical menu
- added changelog in technical menu (which you probably read this from, hello! o/)
0.1.0
- add more style to the quest board
- switch to smaller, more frequent updates
Auto deploy experiment v2
0.0.2.2 Merge remote-tracking branch 'origin/master'
Auto-deploy experiment
0.0.2.1 Create CNAME
0.0.2
- fixed all previous typescript errors to prepare for automatic deployments
- made available quests and adventurers data driven and imported from json files
- added duplicate protection on recruitment. Now it's guaranteed to get an adventurer every half an hour when there's at least one available
- quest rewards are now generated based on points required to complete them
- completely reworked math behind calculating adventurer speed of completing quests
- removed some unused concept variables from adventurer data
- added adventurer exp bars
- improved the look of quest progress bars and added percentage completion text
- maximum number of adventurers is now limited and can be increased via adventurer capacity (name tbd) upgrade
- adventurers now have a max level of 25. This will be expanded on later to allow increase of their max level.
MVP
Minimal viable product of the GuildMaster game