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Testing prerelease

Testing prerelease #2

Workflow file for this run

name: Prerelease
on:
push:
branches:
- "master"
jobs:
build-linux-amd64:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
title: "Development Build Linux"
prelease: true
files: |
./gamedata/css_enhanced/game/*
- name: Build linux-amd64
run: |
scripts/build-ubuntu-amd64.sh -T release --prefix ./gamedata/css_enhanced/game
build-android-armv7a:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
title: "Development Build Android"
prelease: true
files: |
./gamedata/css_enhanced/game/*
- name: Build android-armv7a
run: |
scripts/build-android-armv7a.sh -T release --prefix ./gamedata/css_enhanced/game
build-windows-amd64:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
with:
title: "Development Build Windows"
prelease: true
files: |
./gamedata/css_enhanced/game/*
- name: Build windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T release --prefix ./gamedata/css_enhanced/game
./waf.bat build
build-macos-amd64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
with:
title: "Development Build MacOS"
prelease: true
files: |
./gamedata/css_enhanced/game/*
- name: Build macos-amd64
run: |
scripts/build-macos-amd64.sh -T release --prefix ./gamedata/css_enhanced/game