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quick plugin change to wake appveyor up
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Lord-Zedd committed Nov 29, 2023
1 parent 797202d commit f3491ef
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Showing 2 changed files with 8 additions and 8 deletions.
8 changes: 4 additions & 4 deletions src/Assembly/Plugins/Reach/rasg.xml
Original file line number Diff line number Diff line change
Expand Up @@ -23,10 +23,10 @@
<undefined name="Unknown" offset="0x44" visible="false" />
<undefined name="Unknown" offset="0x48" visible="false" />
<undefined name="Unknown" offset="0x4C" visible="false" />
<undefined name="Unknown" offset="0x50" visible="false" />
<undefined name="Unknown" offset="0x54" visible="false" />
<int32 name="Unknown" offset="0x50" visible="false" />
<int32 name="Unknown" offset="0x54" visible="false" />
<tagRef name="Default Performance Throttles" offset="0x58" visible="true" />
<tagRef name="Unknown" offset="0x68" visible="true" />
<tagRef name="Vision Mode Settings" offset="0x68" visible="true" />
<tagRef name="Cheap Particle Type Library" offset="0x78" visible="true" />
<tagRef name="Emblem Library" offset="0x88" visible="true" />
<comment title="Motion Blur Parameters">max blur:............ max amount to blur, as a percentage of the screen
Expand All @@ -35,7 +35,7 @@ center falloff:....... reduces motion blur around the screen center (larger valu
<float32 name="Maximum Blur" offset="0x98" visible="true" tooltip="max amount to blur, as a percentage of the screen" />
<float32 name="Blur Scale" offset="0x9C" visible="true" tooltip="scales blur for a given velocity" />
<point2 name="Center Falloff" offset="0xA0" visible="true" tooltip="larger values make smaller areas of no blur" />
<undefined name="Unknown" offset="0xA8" visible="false" />
<float32 name="Expected DT" offset="0xA8" visible="true" tooltip="this is not currently used, but may be in the future" />
<comment title="Screen Space Light Parameters" />
<float32 name="Cheap Albedo Blend" offset="0xAC" visible="true" tooltip="for all screen space light without shader reference" />
</plugin>
8 changes: 4 additions & 4 deletions src/Assembly/Plugins/ReachMCC/rasg.xml
Original file line number Diff line number Diff line change
Expand Up @@ -23,10 +23,10 @@
<undefined name="Unknown" offset="0x44" visible="false" />
<undefined name="Unknown" offset="0x48" visible="false" />
<undefined name="Unknown" offset="0x4C" visible="false" />
<undefined name="Unknown" offset="0x50" visible="false" />
<undefined name="Unknown" offset="0x54" visible="false" />
<int32 name="Unknown" offset="0x50" visible="false" />
<int32 name="Unknown" offset="0x54" visible="false" />
<tagRef name="Default Performance Throttles" offset="0x58" visible="true" />
<tagRef name="Unknown" offset="0x68" visible="true" />
<tagRef name="Vision Mode Settings" offset="0x68" visible="true" />
<tagRef name="Cheap Particle Type Library" offset="0x78" visible="true" />
<tagRef name="Emblem Library" offset="0x88" visible="true" />
<comment title="Motion Blur Parameters">max blur:............ max amount to blur, as a percentage of the screen
Expand All @@ -35,7 +35,7 @@ center falloff:....... reduces motion blur around the screen center (larger valu
<float32 name="Maximum Blur" offset="0x98" visible="true" tooltip="max amount to blur, as a percentage of the screen" />
<float32 name="Blur Scale" offset="0x9C" visible="true" tooltip="scales blur for a given velocity" />
<point2 name="Center Falloff" offset="0xA0" visible="true" tooltip="larger values make smaller areas of no blur" />
<undefined name="Unknown" offset="0xA8" visible="false" />
<float32 name="Expected DT" offset="0xA8" visible="true" tooltip="this is not currently used, but may be in the future" />
<comment title="Screen Space Light Parameters" />
<float32 name="Cheap Albedo Blend" offset="0xAC" visible="true" tooltip="for all screen space light without shader reference" />
</plugin>

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