First raytracer i wrote, written in GLSL, scene inspired by BlenderGuru. Huge shoutout to:
- Inigo Quilez (ray tracing stuff) https://www.iquilezles.org/index.html
- LearnOpenGL (lightning stuff) https://learnopengl.com/
- GLSL
- Visual Studio Code
- Shadertoy extension for VSC
- Sphere traced.
- PBR based direct lighning.
- Procedual materials.