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Singlepass raytraced complex scene within a fragment shader

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Wasserwecken/raytracingshader

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Ray tracing shader

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About

First raytracer i wrote, written in GLSL, scene inspired by BlenderGuru. Huge shoutout to:

Requirements

  • GLSL
  • Visual Studio Code
  • Shadertoy extension for VSC

Features

  • Sphere traced.
  • PBR based direct lighning.
  • Procedual materials.

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Singlepass raytraced complex scene within a fragment shader

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