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Vehicle Synchronization

This include contains some bug fixes and new vehicle related functions.

Bug Fixes

  • No more desynchronized vehicle colors when using -1 for the color parameters.
  • Players won't collide anymore if they enter at once inside a mod shop.
  • OnVehicleRespray isn't called anymore when you exit a mod shop if the colors didn't change.
  • OnVehicleRespray isn't called anymore when a component is previewed inside a mod shop.
  • Now the Firetruck (ladder variant) has the addsiren parameter set to true by default.
  • Vehicles won't change their color to white anymore when a paintjob is removed.
  • Bullbar components won't use anymore the same slots as front/rear bumpers (GetVehicleComponentInSlot).
  • Now GetVehicleComponentInSlot works correctly when checking the CARMODTYPE_STEREO slot.
  • Players won't crash anymore if someone tries to add an invalid component to a vehicle.

Features

  • Now Pay 'n' Spray shops apply random colors and call OnVehicleRespray.
  • Now ChangeVehicleColor applies random colors when using -1 for the color parameters.
  • When using random colors, vehicles get their own colors, those used single player.
  • Two new vehicle component slots: CARMODTYPE_FRONT_BULLBAR, CARMODTYPE_REAR_BULLBAR. Check "Modified Functions" in the documentation.
  • Neon lights related functions (with offsets for all vehicles and Streamer support).
  • New functions and callbacks (check the documentation).

External Links

Official SA-MP Forums thread

http://forum.sa-mp.com/showthread.php?t=642022

SA-MP Wiki documentation

http://wiki.sa-mp.com/wiki/Vehicle_Synchronization

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