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SteamVR Input Unreal Plugin v1.8-sdk1.8.19 (Unreal Engine 4.23)

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@1runeberg 1runeberg released this 21 Nov 02:21
Version/s Affected Change/Fix description
All Upgrade OpenVR to v1.8.19
All Add Open Bindings UI Function call and Blueprint Node, Update Toolbar call
4.16+ Use World ToMeters from HMD Module instead of getting from current settings for safety
All Generate Temporary Keys on the fly
All Remove Special Grab Modes for Cosmos
All Fix for Issue #75 : Ensure the controller types are present in the action manifest even when there are no existing controller bindings.
4.23+ Patch for Issue #69 & #70 : With UE 4.23+, ensure Default Config File is updated with temporary actions as Input.ini isn't being honoured in the first loaded level by the engine
All Hide Temporary Keys from Blueprint and Action Bindings
4.18+ Add more uniqueness to Editor project app id to handle multiple projects with the same name and different engine builds
All Convenience BP node/function to wipe user Input settings so developers can override old DefaultInput ini for published titles.
All Add auto-regeneration of controller bindings
All Fix issue with overwriting controller binding files
All Fix issue with doubled binding entries