Uchu - Development release 4
Pre-release
Pre-release
Development Release 4
This is the fourth development release, intended to make it easier for people to get Uchu up and running.
If there is an issue with your particular setup, please create a GitHub issue about it.
Patch notes
- Internal
- Gameplay
- Implemented many missing scripts (#294) - Following change notes by Fro Zen:
- Object Scripts
- Equipment
- Faction items
- Assembly gives imagination upon running out
- Sentinel does not work yet due to missing behaviors
- Recoil items
- Shard armor
- Gem pack
- Fountain items
- Anvil of Armor
- Cauldron of Life
- Fountain of Imagination
- Sunflower
- LEGO Dice
- Broadsider Schooner ability
- Partially works, but the boat doesn't move due to missing behaviors.
- Faction items
- World/Object specific
- Avant Gardens
- Picnic blanket
- Rebuild wall
- Gnarled Forest
- Jail Gate
- Ambush
- Pirate Rep
- Toby Squidbarrel gives flag 24 upon completion of Prove Yarr Self
- Tiki Torches
- Particle Effects
- Works with water sprayer
- Firepits
- Particle Effects
- Somewhat works with water sprayer
- Nimbus Station
- Avant Gardens
- Statue quickbuild
- Misc
- Turrets
- The base of the turret no longer rotates with the head
- Applies to both Mech turrets and Engineer turrets
- Turrets
- Misc
- Equipment
- Behaviors
- Added Dark Inspiration
- Bat Lord gives health on kill
- Paradox gives imagination on kill
- SpawnObjectBehavior spawns it's object away from the user
- As an example, the Skeleton Key will spawn the Bone Daddy where the visual appears, rather than on top of the player
- BasicAttackBehavior only changes orientation if the caster is an enemy of the player
- ChangeOrientationBehavior added
- Added Dark Inspiration
- Components
- PetComponent
- Updated changes from enhancements/pets
- Pets do NOT work still
- SkillComponent
- Added OnSkill event in preparation for more scripts
- BaseCombatAIComponent
- Moved initialization into it's own method
- PetComponent
- Other
- UseEmoteTask uses all possible emotes rather than the first
- Object Scripts
- Implemented additional functionality with modular building (#297)
- Fixed missions failing to progress if there were tasks of multiple types (#321)
- Fixed interrupting quickbuilds (running out imagination or letting go of Shift) causing interactions to break (#323)
- Implemented many missing scripts (#294) - Following change notes by Fro Zen: