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Uchu - Development release 4

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@TheNexusAvenger TheNexusAvenger released this 12 Feb 08:08
· 117 commits to dev since this release
31c4870

Development Release 4

This is the fourth development release, intended to make it easier for people to get Uchu up and running.

If there is an issue with your particular setup, please create a GitHub issue about it.

Patch notes

  • Internal
    • Migrated from .NET 5 to .NET 6 (#311)
    • Fixed memory leak when writing network traffic (#319)
    • Fixed Linux builds not starting scripts properly if .NET is installed (#322)
  • Gameplay
    • Implemented many missing scripts (#294) - Following change notes by Fro Zen:
      • Object Scripts
        • Equipment
          • Faction items
            • Assembly gives imagination upon running out
            • Sentinel does not work yet due to missing behaviors
          • Recoil items
            • Shard armor
            • Gem pack
          • Fountain items
            • Anvil of Armor
            • Cauldron of Life
            • Fountain of Imagination
            • Sunflower
          • LEGO Dice
          • Broadsider Schooner ability
            • Partially works, but the boat doesn't move due to missing behaviors.
        • World/Object specific
          • Avant Gardens
            • Picnic blanket
            • Rebuild wall
          • Gnarled Forest
            • Jail Gate
            • Ambush
            • Pirate Rep
              • Toby Squidbarrel gives flag 24 upon completion of Prove Yarr Self
            • Tiki Torches
              • Particle Effects
              • Works with water sprayer
            • Firepits
              • Particle Effects
              • Somewhat works with water sprayer
              • Nimbus Station
        • Statue quickbuild
          • Misc
            • Turrets
              • The base of the turret no longer rotates with the head
              • Applies to both Mech turrets and Engineer turrets
      • Behaviors
        • Added Dark Inspiration
          • Bat Lord gives health on kill
          • Paradox gives imagination on kill
        • SpawnObjectBehavior spawns it's object away from the user
          • As an example, the Skeleton Key will spawn the Bone Daddy where the visual appears, rather than on top of the player
        • BasicAttackBehavior only changes orientation if the caster is an enemy of the player
        • ChangeOrientationBehavior added
      • Components
        • PetComponent
          • Updated changes from enhancements/pets
          • Pets do NOT work still
        • SkillComponent
          • Added OnSkill event in preparation for more scripts
        • BaseCombatAIComponent
          • Moved initialization into it's own method
      • Other
        • UseEmoteTask uses all possible emotes rather than the first
    • Implemented additional functionality with modular building (#297)
    • Fixed missions failing to progress if there were tasks of multiple types (#321)
    • Fixed interrupting quickbuilds (running out imagination or letting go of Shift) causing interactions to break (#323)