c++ and Tools Programmer with more than 5 years of hands-on experience in Tools, System and Gameplay Programming. Strong analytical and problem solving capabilities, creative in search and development of new solutions
Teaching tools for game development and game prototyping since 2021.
CALL OF DUTY: MODERN WARFARE
- Steam | Battle.Net | XBOne | PS4
CALL OF DUTY: BLACK OPS
- Steam | Battle.Net | XBOne | PS4
CALL OF DUTY: VANGUARD
- Steam | Battle.Net | XBOne | PS4
ROCKET LEAGUE
- Windows | PS4 | PS5 | XBOne | NSwitch
Globant | Guadalajara Jalisco | May 2023 - Now
UE3 | PERFORCE | VISUAL STUDIO
ROCKET LEAGUE | Epic Games
Contractor Work for client Epic Games for the game Rocket League
TLM Partners | Guadalajara Jalisco | November 2021- April 2023
C++ | UE4 | PERFORCE | VISUAL STUDIO
CALL OF DUTY | PC
Reworked the networking system, ported and and shipped the new Call of Duty: Modern Warfare, Call of Duty: Black Ops, and Call of Duty: Vanguard
- In-studio C/C++ game engine and developed standalone C++ tools work
- Rework and Porting of the network system to Steam
- Steamworks integration and rich presence implementation
CORE TOOLS
- Tools and plugin development of UE4 template systems for quicker work
- Created a service for launching full UE4 projects with prepacked tools
Youcan | Guadalajara Jalisco | January 2020 - December 2020
C++ | UE4 | PERFORCE | VISUAL STUDIO | GITHUB | SFML | AWS | INNO | PASCAL
YoucanApp | PC | MAC
Virtual environment service where people can interact and communicate while generating spaces for conferences, expositions, booths and symposiums.
- Development of Analytics module plugin system
- Tools for data and analysis management, as standalone tools and UE4 plugins
- C++ based Heatmap generator tool
- Installer development and maintenance
Research and development of custom game engine "Nautilus Engine" with focuson Artificial Intelligence development as a testing chamber.
- Development with module based system for easy exchanging between systems.
- DirectX11 development
- Neural network development for Animation correction
Research of techniques to develop VR games that could treat Strabismus, alsocalled squint using games as a subconscious training and exercise "jungle gym". Paper showed positive results and feedback on testing subjects, improving user quality of life in vision related issues.