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Making tools for Photoshop
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Making tools for Photoshop

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USwampertor/README.md

Marco Antonio Millán Sánchez


About

c++ and Tools Programmer with more than 5 years of hands-on experience in Tools, System and Gameplay Programming. Strong analytical and problem solving capabilities, creative in search and development of new solutions

Teaching tools for game development and game prototyping since 2021.

Language Experience

c c++ c# lua njs cmake js

Tools Experience

unity unreal vs vscode njs omniverse omniverse


Shipped Games

CALL OF DUTY: MODERN WARFARE

  • Steam | Battle.Net | XBOne | PS4

CALL OF DUTY: BLACK OPS

  • Steam | Battle.Net | XBOne | PS4

CALL OF DUTY: VANGUARD

  • Steam | Battle.Net | XBOne | PS4

ROCKET LEAGUE

  • Windows | PS4 | PS5 | XBOne | NSwitch

Work Experience

UNREAL ENGINE 3 PROGRAMMING AND TOOLS ENGINEER

Globant | Guadalajara Jalisco | May 2023 - Now

UE3 | PERFORCE | VISUAL STUDIO

ROCKET LEAGUE | Epic Games

Contractor Work for client Epic Games for the game Rocket League


UNREAL ENGINE 4 PROGRAMMING AND TOOLS ENGINEER

TLM Partners | Guadalajara Jalisco | November 2021- April 2023

C++ | UE4 | PERFORCE | VISUAL STUDIO

CALL OF DUTY | PC

Reworked the networking system, ported and and shipped the new Call of Duty: Modern Warfare, Call of Duty: Black Ops, and Call of Duty: Vanguard

  • In-studio C/C++ game engine and developed standalone C++ tools work
  • Rework and Porting of the network system to Steam
  • Steamworks integration and rich presence implementation

CORE TOOLS

  • Tools and plugin development of UE4 template systems for quicker work
  • Created a service for launching full UE4 projects with prepacked tools

UNREAL ENGINE 4 PROGRAMMING AND TOOL ENGINEER

Youcan | Guadalajara Jalisco | January 2020 - December 2020

C++ | UE4 | PERFORCE | VISUAL STUDIO | GITHUB | SFML | AWS | INNO | PASCAL

YoucanApp | PC | MAC

Virtual environment service where people can interact and communicate while generating spaces for conferences, expositions, booths and symposiums.

  • Development of Analytics module plugin system
  • Tools for data and analysis management, as standalone tools and UE4 plugins
  • C++ based Heatmap generator tool
  • Installer development and maintenance

Research and development

TOOLS AND GAME ENGINE DEVELOPMENT

Research and development of custom game engine "Nautilus Engine" with focuson Artificial Intelligence development as a testing chamber.

  • Development with module based system for easy exchanging between systems.
  • DirectX11 development
  • Neural network development for Animation correction

VR DEVELOPMENT FOR STRABISMUS OR SQUINT TREATMENT PAPER

Research of techniques to develop VR games that could treat Strabismus, alsocalled squint using games as a subconscious training and exercise "jungle gym". Paper showed positive results and feedback on testing subjects, improving user quality of life in vision related issues.

Popular repositories Loading

  1. OmniverseJS OmniverseJS Public

    Omniverse Javascript wrapper for internal purposes

    Python 5 1

  2. CylleneEngine CylleneEngine Public

    Cyllene Engine is a 2D game engine that supports network, custom shading, multiplayer, physics and scripting.

    2

  3. OmniverseCPP OmniverseCPP Public

    A set of Omniverse Connector tutorials to show the power and reach of the Omniverse C++ SDK

    C++ 2

  4. Interfaces Interfaces Public

    Proyecto de interfaces

    C# 1

  5. NautilusEngine NautilusEngine Public

    Nautilus Engine thesis project for Universidad de Artes Digitales

    C++ 1

  6. Analytics Analytics Public

    Little Analytics tool that uses ElasticSearch

    C++ 1