Coaster received the Paul Gampe Prize for "Best Open Source Project" in the 2016 UQ Innovation Showcase.
A 2D sci-fi adventure game. Created by the 2016 members of DECO2800 workshop #4
To play, execute ./gradlew build run
Button | Action |
---|---|
A | Move Left |
D | Move Right |
S | Move Down |
W | Move Up |
Space | Jump |
Shift | Dash/AirDash |
Ctrl | Slide |
Button | Action |
---|---|
Z | MouseButton1 |
X | Firin' Lazors |
Q | Skill 1 |
F | Skill 2 |
E | Skill 3 |
R | Skill 4 |
⇦ | A |
⇨ | D |
Space | Jump |
Shift | Dash/AirDash |
Ctrl | Slide |
1 | Switch to active Weapon 1 |
2 | Switch to active Weapon 2 |
3 | Switch to active Weapon 3 |
4 | Switch to active Weapon 4 |
5 | Switch to active Weapon 5 |
6 | Switch to active Weapon 6 |
7 | Switch to active Weapon 7 |
Button | Action |
---|---|
K | Save |
L | Load |
ESC | Quit |
I | Inventory Screen |
J | Toggle Debug |
BackSpace | Delete block under cursor |
Enter | Add Dirt block to under cursor |
N | Add NPC under cursor. Define the NPC using the environment variable DEBUG_NPC (eg. export DEBUG_NPC=RangedEnemyNPC ) |
H | Toggle Hitboxes |
= | Swap the buttons for the next two keys pressed |
F1 | Displays the action associated with the next key pressed |
M | Mute/Unmute Sound |
, | Volume Down |
. | Volume Up |
\ | Debug Console |
Sound is currently muted by default. Press M to unmute