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lordloki edited this page Jul 28, 2018 · 3 revisions

Rework of Manual Tree Structure

The document's structure on official Blender manual is somewhat messy, with no contexts or sub themes, along with some pages that don't belong in there. My proposal is to make a context based manual:

✔️ = Complete, ✅ = Must be re-written, Blank = Not started

MANUAL

  • Introduction ✅
    • Briefing ✔️
    • A Deeper Look ✔️
    • Game Logic Screen Layout ✔️
    • Compatibility Notes ✔️
  • Tutorials ✅
    • Getting Started ✅
      • Basic Concepts
      • Moving A Cube
      • Playing An Animation
      • Using Linked Libraries In Game
    • Introducing Python ✅
      • Basic Concepts
      • Moving A Cube
      • Playing An Animation
      • Dealing With Group Instances
      • Setting Up A Python Component
  • Editors ✅
    • Properties Editor ✔️
      • Render ✔️
      • Scene ✔️
      • World ✔️
      • Object ✔️
      • Constraints
      • Texture
      • Physics
      • Materials ✅
      • Data
    • Logic Editor
      • Properties Panel
      • Logic Bricks Area
      • Components Panel
  • Logic (Will be reworked with the release of logic nodes)
    • Introduction ✅
    • Sensors ✅
    • Controllers ✅
    • Actuators ✅
    • Properties ✅
    • States ✅
    • Components
  • Release Game ✅
    • Licensing of Games ✅
    • Performance Considerations ✔️
    • Standalone Player ✅
    • Release Procedure
  • About this Manual ✔️
    • Introduction to the UPBGE Manual ✔️
    • License ✔️
    • What’s New ✔️

API REFERENCE

  • UPBGE Modules (bge) ✔️
  • Audio System (aud) ✔️
  • OpenGL Wrapper (bgl) ✔️
  • Font Drawing (blf) ✔️
  • Math Types & Utilities (mathutils) ✔️
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