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<script lang="ts" setup> | ||
import { OutputThree, UnrealBloomThree } from '@tresjs/post-processing' | ||
import { ref } from 'vue' | ||
import BasicScene from '../../components/BasicScene.vue' | ||
const enabled = ref(true) | ||
const radius = ref(0.85) | ||
const strength = ref(0.4) | ||
const threshold = ref(0.1) | ||
</script> | ||
|
||
<template> | ||
<div class="absolute top-0 left-0 z-10"> | ||
<input v-model="enabled" type="checkbox" /> enabled | ||
<input v-model.number="radius" type="range" min="0" max="1" step="0.01" /> radius | ||
<input v-model.number="strength" type="range" min="0" max="1" step="0.01" /> strength | ||
<input v-model.number="threshold" type="range" min="0" max="1" step="0.01" /> threshold | ||
</div> | ||
<BasicScene> | ||
<template #effects> | ||
<UnrealBloomThree v-if="enabled" :radius="radius" :strength="strength" :threshold="threshold" /> | ||
</template> | ||
</BasicScene> | ||
</template> |
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Original file line number | Diff line number | Diff line change |
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<script lang="ts"> | ||
import { Vector2 } from 'three' | ||
import { computed, watchEffect } from 'vue' | ||
import { useTresContext } from '@tresjs/core' | ||
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js' | ||
import { LuminosityHighPassShader } from 'three/examples/jsm/shaders/LuminosityHighPassShader.js' | ||
import { useEffectThree } from '../composables/useEffectThree' | ||
export interface UnrealBloomProps { | ||
radius?: number | ||
strength?: number | ||
threshold?: number | ||
} | ||
</script> | ||
|
||
<script lang="ts" setup> | ||
const props = withDefaults(defineProps<UnrealBloomProps>(), { | ||
radius: 0, | ||
strength: 1, | ||
threshold: 0, | ||
}) | ||
const { sizes } = useTresContext() | ||
const sizeVector = computed(() => new Vector2(sizes.width.value, sizes.height.value)) | ||
const { pass } = useEffectThree(() => new UnrealBloomPass(sizeVector.value, props.radius, props.strength, props.threshold)) | ||
defineExpose({ pass }) | ||
watchEffect(() => { | ||
// should this be done for all passes? 🤔 | ||
pass.value.setSize(sizes.width.value, sizes.height.value) | ||
}) | ||
watchEffect(() => { | ||
pass.value.radius = props.radius | ||
?? pass.value.getCompositeMaterial().uniforms.bloomRadius?.value | ||
?? 0.1 | ||
}) | ||
watchEffect(() => { | ||
pass.value.strength | ||
= props.strength | ||
?? pass.value.getCompositeMaterial().uniforms.bloomStrength?.value | ||
?? 1 | ||
}) | ||
watchEffect(() => { | ||
pass.value.threshold | ||
= props.threshold | ||
?? LuminosityHighPassShader.uniforms.luminosityThreshold?.value | ||
?? 1 | ||
}) | ||
</script> |
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