Wwise Sound Engine provider for the Collision Sounds framework #130
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Adds a Wwise provider for the Collision Sounds framework.
The Wwise events for the collision sounds are Play_sfx_collision_ with the Collision Sound material added to the end, for example Play_sfx_collision_wood and Play_sfx_collision_metal.
The RTPC impactVolume (0 to 100) is used to convey the impact volume to the sound engine.
The WwiseCollisionSoundPrefab prefab should be on a layer that will only collider with any Wwise environments set up.