SteamVR 1.2.0 InteractionSystem's LinearMapping functionality ported and enhanced #129
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I've integrated a fair amount of Valve's interaction system into my project's heavily modified version of NewtonVR. I've backported the LinearMapping portion of that system into stock NewtonVR and a few new NVRInteractable subclasses. I have included a new prefab demonstrating the usage and have updated the NVRExampleScene with it.
It is important to note that this system is not physically simulated like many other things in NewtonVR. It would be as simple as adding a new type of LinearMapping driver/listener to make that work. It was unnecessary in my project so I have not implemented it.
I have found, much like Valve's docs on this system mention, the LinearMapping concept to be extraordinarily powerful and I have built some cool systems off of it in my project. Hope it's helpful.