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TobBrandt/cogo
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COGO is a continous version of the game GO. Instead of putting pieces on the intersections of a grid, pieces can move around freely. A piece is considered captured if it cannot move in any direction by at least a piece diameter without colliding with another piece. Note that this, opposed to traditional GO, makes friendly fire possible. Dependencies other than the Haskell platform: wx bool-extras simple-observer utility-ht Compiling and running: $ make $ build/cogo &
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