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Update readme
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TianZerL committed Jun 30, 2020
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1 change: 1 addition & 0 deletions README.cn.md
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Expand Up @@ -28,6 +28,7 @@ HDN模式能更好的降噪。
- 滤镜支持,利用它们进行抗锯齿和降噪。

# 在MPC-HC, MPC-BE, Potplayer等播放器上使用Anime4KCPP
Anime4KCPP支持DirectShow滤镜, 在Windows下使用非常简单, 查看[教程](https://github.com/TianZerL/Anime4KCPP/wiki/Use-in-player)
Anime4KCPP可以通过[AviSynthPlus plugin](https://github.com/TianZerL/Anime4KCPP/releases)在Windows平台上的绝大多数播放器中使用,查看[教程](https://github.com/TianZerL/Anime4KCPP/wiki/Use-in-player)

# 效果
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -43,7 +43,8 @@ for detail, see [wiki page](https://github.com/TianZerL/Anime4KCPP/wiki/ACNet)
- Filters support, use them to denoise or anti-aliasing.

# Use Anime4KCPP in MPC-HC, MPC-BE, Potplayer and other players
Anime4KCPP can be used in most players on Windows by [AviSynthPlus plugin](https://github.com/TianZerL/Anime4KCPP/releases), see [how](https://github.com/TianZerL/Anime4KCPP/wiki/Use-in-player)
Anime4KCPP support DirectShow filter, it is very easy to use the filter in most players on Windows, see [how](https://github.com/TianZerL/Anime4KCPP/wiki/Use-in-player)
Anime4KCPP also can be used in most players on Windows by [AviSynthPlus plugin](https://github.com/TianZerL/Anime4KCPP/releases), see [how](https://github.com/TianZerL/Anime4KCPP/wiki/Use-in-player)

# Result
### origin
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2 changes: 1 addition & 1 deletion cmake/ThirdPartyForDS.cmake
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Expand Up @@ -4,4 +4,4 @@ target_link_directories(${PROJECT_NAME} PRIVATE ${DirectShow_SDK_PATH}/x64/Relea

target_link_libraries(${PROJECT_NAME} strmbase winmm)

include(${TOP_DIR}/cmake/ThirdPartyForCore.cmake)
include(${TOP_DIR}/cmake/ThirdPartyForCore.cmake)

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