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Improves readability in HeightMapRenderObjClass::Update_Center #926
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Codecov ReportAttention: Patch coverage is
❗ Your organization needs to install the Codecov GitHub app to enable full functionality. Additional details and impacted files@@ Coverage Diff @@
## develop #926 +/- ##
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- Coverage 2.97% 2.97% -0.01%
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Files 803 803
Lines 80343 80343
Branches 13764 13764
==========================================
- Hits 2390 2387 -3
- Misses 77610 77612 +2
- Partials 343 344 +1 ☔ View full report in Codecov by Sentry. |
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min_x = m_map->Border_Size() + min_x; | ||
max_x = m_map->Border_Size() + max_x; | ||
min_y = m_map->Border_Size() + min_y; | ||
max_y = m_map->Border_Size() + max_y; |
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Or +=
min_x = min_x / 10.0f; | ||
max_x = max_x / 10.0f; | ||
min_y = min_y / 10.0f; | ||
max_y = max_y / 10.0f; |
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Or /=
} else { | ||
i6 = i6 + m_x - 1; | ||
x_start_tile = x_start_tile + m_x - 1; |
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Or +=
i6 -= i1; | ||
i7 += i1; | ||
x_start_tile -= increment; | ||
x_end_tile += increment; | ||
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if (m_originX < 0) { | ||
m_originX = m_originX + m_x - 1; |
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Or +=
} else { | ||
i4 = i4 + m_y - 1; | ||
y_start_tile = y_start_tile + m_y - 1; |
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Or +=
float x_dist = viewport_max.X - viewport_min.X; | ||
float y_dist = viewport_max.Y - viewport_min.Y; | ||
float scale_factor = -1.0f; | ||
float min_x = 200000.0f; |
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Right now there is
x_dist
min_x
among others.
Perhaps it makes sense to name those x,y variables in consistent order?
Perhaps x,y always at the end of the name?
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float z = max_height; | ||
Vector2 viewport_min; | ||
Vector2 viewport_max; |
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Perhaps just view_max
for short.
Vector2 viewport_max; | ||
camera->Get_View_Plane(viewport_min, viewport_max); | ||
float x_dist = viewport_max.X - viewport_min.X; | ||
float y_dist = viewport_max.Y - viewport_min.Y; |
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Perhaps this variable can still retain view
in it.
No description provided.