The Aether - 1.19.4-1.0.0-beta.6-forge
What's Changed
- refactor: Update translations by @Aether-Team-Bot in #1545
- refactor: Update translations by @Aether-Team-Bot in #1559
- improv: Made aetherSurfaceRules public for easier usage. by @darksonic300 in #1555
- feat!: Moa Skins and Perk Systems by @bconlon1 in #889
- refactor: Update translations by @Aether-Team-Bot in #1562
- refactor: Update translations by @Aether-Team-Bot in #1565
- fix: Aercloud bugs by @bconlon1 in #1564
- improv: Forgot to regen data for accessories.json tag by @bconlon1 in #1566
- improv(entity): Aerwhale fixes by @bconlon1 in #1563
- fix: If the moaType is null, use the blue type as fallback for save data by @carl-vbn in #1568
- refactor: Manually cancel BossEventProgress after it is posted by @Jonathing in #1571
- build: Cleanup jar artifact building and publishing pointers by @Jonathing in #1572
- build: Publish an obfuscated sources jar by @Jonathing in #1573
- feat(config): Aether Start by @bconlon1 in #1575
- improv(copy): Fix lore inconsistencies and add missing entries. by @bconlon1 in #1580
- feat: Finishing missed Patreon-related additions by @bconlon1 in #1576
- refactor: Change opacity of aerclouds in b1.7.3 by @bconlon1 in #1582
- feat: Builtin freezing datapack by @bconlon1 in #1574
- feat: Supplementaries Copper Lantern extinguishing by @bconlon1 in #1583
- improv(structure): Gold Dungeon grass is dependent on surface rule. by @bconlon1 in #1569
- fix: Correct Holystone Brick Slab mining speed by @bconlon1 in #1585
- refactor: Update translations by @Aether-Team-Bot in #1586
- build: Upgrade to ForgeGradle 6 and switch to Sugarcane mappings by @Jonathing in #1589
- refactor: Update translations by @Aether-Team-Bot in #1590
- refactor: Update translations by @Aether-Team-Bot in #1597
- improv!: Code cleanup final by @bconlon1 in #1587
- refactor: Update translations by @Aether-Team-Bot in #1611
- feat: Data-driven Enchanted Aether Grass drop bonuses by @bconlon1 in #1612
- feat: CraftTweaker compatibility for fuel editing by @bconlon1 in #1609
- improv: Better system for culling Aerogel block faces by @bconlon1 in #1613
- improv: Add
non_bronze_dungeon_spawnable
tag and blacklist Bronze Dungeons from spawning in water by @bconlon1 in #1610 - improv: Ice has a delay until it refreezes from Icestone after being broken. by @bconlon1 in #1614
- fix: Disallow mounting melted swets and improve death behavior for melting. by @bconlon1 in #1619
- fix: Properly offset 4x4 hand by @bconlon1 in #1621
- fix: Better GUI scale checking by @bconlon1 in #1622
- improv: Entity fixes by @bconlon1 in #1628
- improv: Sync Hammer Projectile owner by @bconlon1 in #1631
- refactor: Add "Hex Color" text to customizations screen by @bconlon1 in #1632
- refactor: Update translations by @Aether-Team-Bot in #1634
- refactor: Remove Holystone Bricks and Dungeon Stone from
#stone_bricks
by @bconlon1 in #1637 - refactor!: Rename Orange Moa skin to Classic Moa by @bconlon1 in #1643
- refactor: Remove unused PinkAercloudBlock class by @bconlon1 in #1639
- improv: Height fields for structures by @bconlon1 in #1636
- refactor: Nature Staff name is no longer green by @bconlon1 in #1638
- feat: Config for making Berry Bushes behave more like Sweet Berry Bushes. by @bconlon1 in #1629
- refactor: Null check MoaType on Incubator hatching by @bconlon1 in #1640
- refactor: Improve advancement capitalization and edit gravitite armor advancement file for consistency by @bconlon1 in #1641
- refactor: Add locked dungeon blocks to dungeon block tags. by @bconlon1 in #1644
- refactor: Update translations by @Aether-Team-Bot in #1646
- refactor: Scale Cloud Minion follow speed with distance by @bconlon1 in #1645
- refactor: Better attack check for invisibility by @bconlon1 in #1648
- feat: Recipe for Lectern with Skyroot Bookshelf by @bconlon1 in #1650
- feat: Remedy Effect by @bconlon1 in #1617
- refactor: Test triangular distribution for Gravitite Ore by @bconlon1 in #1615
- refactor: Hammer and Dart projectile balancing by @bconlon1 in #1651
- feat: Neptune Armor for Bronze Dungeons by @OscarPayn in #1653
- refactor: Dungeon Keys are no longer consumed in Creative Mode by @bconlon1 in #1654
- refactor: Update translations by @Aether-Team-Bot in #1656
- refactor: Update translations by @Aether-Team-Bot in #1658
- fix: Let MoaTypes appear in RegistryAccess by @bconlon1 in #1661
- fix: Better visibility check for Invisibility Cloak by @bconlon1 in #1662
- fix: Fire Crystals now explode after the Sun Spirit's death. by @bconlon1 in #1664
- fix: Bosses have extra despawn overrides for safety by @bconlon1 in #1666
- refactor: Use createChest for Bronze Dungeon rooms by @bconlon1 in #1667
- fix: Lakes not having double drop grass by @bconlon1 in #1669
- refactor: Tool debuff rebalancing by @bconlon1 in #1657
- improv: Tag-driven dungeon tooltips by @bconlon1 in #1671
- fix: Don't store dungeon overlay atlas sprites as static. by @bconlon1 in #1672
- improv: Allow control over whether a Swet can spawn splash particles by @bconlon1 in #1673
- feat: GLM for randomly replacing armor with gloves in vanilla loot by @bconlon1 in #1675
- refactor: Update translations by @Aether-Team-Bot in #1676
- feat: Glowstone Ruined Portals by @bconlon1 in #1652
- chore: beta.6 changelog by @bconlon1 in #1677
New Contributors
Full Changelog: 1.19.4-1.0.0-beta.5.1-forge...1.19.4-1.0.0-beta.6-forge