wrapper添加 MakeConstVariable #403
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: unreal ci | |
on: | |
workflow_dispatch: | |
push: | |
paths: | |
- unreal/Puerts/Source/** | |
- unreal/Puerts/ThirdParty/** | |
- .github/workflows/unreal_ci.yml | |
pull_request: | |
paths: | |
- unreal/Puerts/Source/** | |
- unreal/Puerts/ThirdParty/** | |
- .github/workflows/unreal_ci.yml | |
env: | |
Engine: "https://github.com/chexiongsheng/Mini427/releases/download/v1.0.1/Mini427_new_xcode.tgz" | |
V8_URL: "https://github.com/puerts/backend-v8/releases/download/V8_9.4.146.24__241009/v8_bin_9.4.146.24.tgz" | |
QJS_URL: "https://github.com/puerts/backend-quickjs/releases/download/QJS_240603/qjs_v8_bin.tgz" | |
NODE_URL: "https://github.com/puerts/backend-nodejs/releases/download/NodeJS_16.16.0_221228/nodejs_bin_16.16.0.tgz" | |
jobs: | |
urls: | |
runs-on: ubuntu-latest | |
outputs: | |
v8: ${{ steps.set-matrix.outputs.v8 }} | |
qjs: ${{ steps.set-matrix.outputs.qjs }} | |
node: ${{ steps.set-matrix.outputs.node }} | |
steps: | |
- id: set-matrix | |
run: | | |
echo "v8=${{env.V8_URL}}" >> $GITHUB_OUTPUT | |
echo "qjs=${{env.QJS_URL}}" >> $GITHUB_OUTPUT | |
echo "node=${{env.NODE_URL}}" >> $GITHUB_OUTPUT | |
window_ci: | |
needs: urls | |
name: Windows | |
runs-on: windows-2019 | |
strategy: | |
matrix: | |
cmdinfo: | |
- jslib_path: ${{ needs.urls.outputs.v8 }} | |
change_backend: '' | |
- jslib_path: ${{ needs.urls.outputs.qjs }} | |
change_backend: "sed -i 's/UseQuickjs = false/UseQuickjs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
- jslib_path: ${{ needs.urls.outputs.node }} | |
change_backend: "sed -i 's/UseNodejs = false/UseNodejs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: msys2/setup-msys2@v2 | |
- name: Prepare | |
shell: msys2 {0} | |
run: | | |
wget -O jslib.tgz -q ${{ matrix.cmdinfo['jslib_path'] }} | |
tar xvfz jslib.tgz -C unreal/Puerts/ThirdParty | |
${{ matrix.cmdinfo['change_backend'] }} | |
wget -O temp.tgz -q ${{env.Engine}} | |
tar xfz temp.tgz | |
mkdir output | |
- name: Build | |
run: | | |
Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="unreal\Puerts\Puerts.uplugin" -Package="output" -Rocket -TargetPlatforms=Win64 -VS2019 | |
android_ci: | |
needs: urls | |
name: Android | |
runs-on: windows-2019 | |
strategy: | |
matrix: | |
cmdinfo: | |
- jslib_path: ${{ needs.urls.outputs.v8 }} | |
change_backend: '' | |
- jslib_path: ${{ needs.urls.outputs.qjs }} | |
change_backend: "sed -i 's/UseQuickjs = false/UseQuickjs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
- jslib_path: ${{ needs.urls.outputs.node }} | |
change_backend: "sed -i 's/UseNodejs = false/UseNodejs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: msys2/setup-msys2@v2 | |
- name: Prepare | |
shell: msys2 {0} | |
run: | | |
wget -O jslib.tgz -q ${{ matrix.cmdinfo['jslib_path'] }} | |
tar xvfz jslib.tgz -C unreal/Puerts/ThirdParty | |
${{ matrix.cmdinfo['change_backend'] }} | |
wget -O temp.tgz -q ${{env.Engine}} | |
tar xfz temp.tgz | |
mkdir output | |
- name: SetupAndroid | |
run: | | |
Engine\Extras\Android\SetupAndroid.bat | |
chcp 65001 #set code page to utf-8 | |
echo "NDKROOT=C:\Android\android-sdk\ndk\21.4.7075529" >> $env:GITHUB_ENV | |
- name: Build | |
run: | | |
Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="unreal\Puerts\Puerts.uplugin" -Package="output" -Rocket -TargetPlatforms=Android -VS2019 | |
mac_ios_ci: | |
needs: urls | |
name: Mac and IOS | |
runs-on: macos-14 | |
strategy: | |
matrix: | |
cmdinfo: | |
- jslib_path: ${{ needs.urls.outputs.v8 }} | |
change_backend: '' | |
- jslib_path: ${{ needs.urls.outputs.qjs }} | |
change_backend: "sed -i '' 's/UseQuickjs = false/UseQuickjs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
- jslib_path: ${{ needs.urls.outputs.node }} | |
change_backend: "sed -i '' 's/UseNodejs = false/UseNodejs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Prepare | |
shell: bash | |
run: | | |
wget -O jslib.tgz -q ${{ matrix.cmdinfo['jslib_path'] }} | |
tar xvfz jslib.tgz -C unreal/Puerts/ThirdParty | |
${{ matrix.cmdinfo['change_backend'] }} | |
wget -O temp.tgz -q ${{env.Engine}} | |
tar xfz temp.tgz | |
mkdir output | |
- name: Build | |
shell: bash | |
run: | | |
Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -Plugin=unreal/Puerts/Puerts.uplugin -Package=output -Rocket -TargetPlatforms=Mac+IOS | |
#- name: Print Log | |
# shell: bash | |
# run: | | |
# cat "/Users/runner/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-UE4Editor-Mac-Development.txt" |