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Paul Davis edited this page Sep 8, 2019 · 64 revisions

#Changelog

1.14.4

1.0

  • Re-write for 1.14.4, release tba

Legacy Verions (No longer supported)

#Minecraft 1.11.2 ##5.0.0

  • Update to 1.11.2
  • Added ability for storage block items to charge inventory
  • Tooltips added to all things
  • JEI descriptions added
  • Disabled HDDs as they are not being used
  • Move to only Forge Energy, no longer supporting other systems

#Minecraft 1.10.2 ##4.0.0

  • Complete Rewrite
  • Fix duped drops
  • Fix tree farm
  • Fix centrifuge not giving dirty fluids
  • Improved capability exposing
  • Fix fluid rendering on tank item

#Minecraft 1.9.4

##3.1.0

  • Updated to Forge/MC 1.9.4-12.17.0.1965
  • All Credit and special thanks goes to @JCMain for the actual update work!
  • Fixed recipe conflict with Vanilla Redstone Torch. (No Clue how that ever got in there)
  • THIS IS JUST AN UPDATE. I WILL BE WORKING ON BUG FIXES OVER THE NEXT WEEK

#Minecraft 1.9

##3.0.6

  • Fix RF storage comparator output

##3.0.4

  • Updated to Forge 1813
  • Fixed crash with Tinkers Construct

##3.0.3

  • Fixed crash when logging in
  • Special thanks to Zolingoto for helping track down the issue

##3.0.1

  • Updated to Forge 1811
  • Fixed duplication when breaking certain items

##3.0.0 - The World Change

  • Updated to Minecraft 1.9
  • Currently McMultipart and Waila are disabled until they are updated

#Minecraft 1.8.9 ##2.4.1 - Bug Fixes

  • Added Electric Armor
  • Added Feather Falling, Jetpack, and Gliding upgrade modules for Electric Armor
  • Added Fortune upgrade for Electric Sword
  • Fixed pipes not pulling out all liquids in some machines
  • Fixed fluid pipes no filtering with the new forge buckets
  • Fixed issues with the pump
  • RF pipes now transmit on tick instead of second, others still operate the same
  • Fixed RF Storage and anything containing an RF Battery
  • Fixed Crafting Net Launchers
  • Fixed Advanced and Elite tanks not getting the proper storage amount when placed for first time.

##2.4.0 - The Great Conduit Conversion

  • Pipes now operate more towards a conduit network. This should solve all the issues we have been having with pipes including lag issues, mod interaction, etc.
  • Pipes now accept Multipart Covers. You can now hide your pipes!
  • Added Climbing wall. Hold Shift and click blocks above you. Faster than ladders!
  • MCMultipart is now required (http://minecraft.curseforge.com/projects/mcmultipart)
  • Fixed issue with fluids not being registered if Tinkers isn't present.
  • Fix issue with Creative Tanks
  • Changed Recipes and Amounts for RF Storage and Solar Panels.
  • Bumped Versions of ALL Machine Registry files. If you had added any custom recipes, they will need to be re-added.
  • Normal bug fixes.

##2.3.9

  • Fixed issues with JEI and Fluids
  • Fixed issues with Fluids and Machines
  • Added Connected Texture Blocks
  • Added Phantom Glass (Able to walk through)
  • Added Void Glass (Blocks Light)

##2.3.8a

  • Fixed an issue with NeoTech and Tinkers Construct registering the same fluid.

##2.3.8

  • New Recipe system, supports auto updating and in game commands
  • New machines, Alloyer, and centrifuge. (Deals with molten iron and such)
  • Added an ElectroMagnet. Will pull things towards you... Many things.. Muwahahahahaha
  • Added Expansion Upgrade to Dimensional Crate. This will turn it into a cobble gen when there is a block of lava and a block of water beside it.
  • Thermal Binder now requires molten tin to operate
  • Thermal Binder also is used to apply upgrades to tools
  • You can no longer take upgrades off a motherboard once bound
  • Tool system, right now just pick and sword. Recipes/names/icons WIP but function is there
  • Added tons of tool upgrades, look them up and see them all

CobbleGen

  • Added Control Upgrade to Dimensional Crate. This will allow oreDict interaction.
  • Fixed RF Storage not keeping RF when broken.
  • Fixed Electric Solidifier having 2 recipes and Electric Crucible not having any

##2.3.7

  • Added Crucible. Melts metals in to there Liquid/Molten Form.
  • Added Solidifer. Creates Nuggets/Ingots/Blocks from liquid/molten metals
  • Lots new Metals. We recommend using Simply Retrogen to generate new ores in existing worlds. (Add com.dyonovan.neotech.world.NeotechWorldGenerator to config)
  • Dynamic Model System for rendering Fluids
  • RF Storage blocks now have a Charge Slots for Items YOU NEED TO BREAK AND REPLACE ANY EXISTING IN WORLD BEFORE YOU USE THE CHARGE SLOTS OR YOU WILL CRASH
  • Created 3 Tiers of Item Batteries. Currently only used in crafting recipes. Chargeable in RF Storage
  • Dimensional Crate will now take a Motherboard (just right click crate with motherboard in hand). Left Click with wrench to remove. Currently only supports Hard Drives to increase Storage size.
  • Localized/Standardized Locale formats.
  • Fluid Pipes will now only insert fluids 100mb minimum.
  • Mob Gun now requires steel and a battery to make. Uses RF to shoot nets
  • Distance that net flies now dependent on how long you Hold Down the Mob Gun
  • Added option to Mob Stand to display Custom Named Mobs. Either nametag a mob before capturing or use the Mob Net in an anvil to give it a name. Keeps name on release.
  • Tanks now interface with IFluidContainer Items and Buckets. If you right click with a tank/bucket in your inventory, it will fill them from the tank in the world.

Image

  • Tons of bug fixes
  • YOU MUST DELETE YOUR config/NeoTech/Registries/crusherRecipe.json file so it can be rebuilt with the new ores

##2.3.6 - Beta

  • Added Void Tank
  • Added Tree Farm
  • Added Mob Gun and Mob Net. Allows capturing of mobs and animals
  • Added Mob Stand. Display all your captured animals
  • Interface pipes now default to Insert. To configure Shift/Right click with a wrench
  • Solar Panels now hold different amounts of energy depending on Tier
  • Added Waila information for the Pump
  • Fixed Storage Crate sometimes loosing its display
  • More Fixes/Improvements to Pipes
  • General Fixes/Improvements

##2.3.5

  • Updated to use the Official COFHApi. MAY NOT WORK WITH OTHER MODS THAT HAVEN'T SWITCHED TO OFFICIAL API
  • Lots of updates to pipes. This should hopefully solve any issue that were happening with pipes.
  • Make pipe recipes cheaper
  • Increase RF/t output of energy pipes and RFStorage
  • Fixed Solar Panels being able to output energy to any side. Should only be able to output to bottom
  • Normal collection of Bug Fixes :)

##2.3.4

  • Added an Electric Pump
  • Storage Crate now will fill with everything in your inventory by double right clicking
  • Added Config option for max chunkloader size (#79)
  • Fixed Redstone mode Reset of World Load (#86)
  • Fixed Item/Fluid interface crash (#83/#85)
  • Fixed trying to render on missing TE's (#82)
  • Fixed Item Pipes sending more items then receiving inventory can handle and just dropping them on Floor (#81)
  • Fixed Crusher going past MaxStackSize (#77/#78)
  • Fixed multiple update notifications

##2.3.3

  • New Blocks. 3 tiers of solar panels. 10/80/640 RF/t
  • Fixed Update Available Spam
  • Power Pipes trying to insert into Generators
  • Fixed Storage Crate going above 64 stacks
  • General Bug Fixes

##2.3.2

  • New Item. Spawner Relocator. Moves spawners. Hold right click till full extension, then release.
  • Storage Crate now Lockable
  • Code has been optimized and should improve performance.
  • Add Information Tab (Left Side) to all machine explaining what they do and what upgrades they accept.
  • Fixed Issue with Item/Liquid Pipes and Tanks (Fixes #64)
  • Fixed Furnace Generator not using fuel (Fixes #62)

** If upgrading from version 2.3.0 or earlier, you MUST DELETE THE NEOTECH CONFIG DIRECTORY **

##2.3.1 BETA CONFIG DIRECTORY MUST BE DELETED TO ENABLE NEW GENERATION OF CONFIGS

  • Changed all inventories to IItemHandler, no more IInventory or ISided. If a mod isn't interacting well with our inventories, tell that mod author to handle IItemHandlers as Forge has stated this is the new practice
  • Finished implementing upgrades on all machines/generators
  • Crusher can be upgraded to have secondary output, use expansion upgrade
  • Added Dimensional Storage, a barrel like storage system
  • Improved tank model/handling
  • Implemented Forge Update checker
  • Added colored stars
  • Added redstone clock
  • Added trash bag, will automatically trash items set in its filter (right click with trash bag) on item pickup
  • Machines have been refactored into Producers and Generators. They should be much more efficient
  • GUIs have been improved to look better. Motherboards are on tabs and all upgrade functionality is available in one GUI
  • Pipes have been condensed to just Interface pipes, they act as extraction and insert pipes
  • Pipes have been made more efficient
  • Changed Miniature sun to require a Nether Star in crafting recipe to balance.
  • Fixed Crusher/Grinder not working with colored wool. You will need to delete config/Neotech/Registries/CrusherRegistry.json

##2.3.0 The Pipe Update BREAK AND REPLACE EXTRACT AND INSERT PIPES (sorry)

  • Added a flushable chest, apply a redstone signal to clear the inventory
  • Added chunk loaders, 0 around means it'll load its own chunk. Can expand to 3 around (5x5 chunk area)
  • Added solid bronze block, changed textures to look better
  • Fixed issue with energy size not updating with upgrades in machines on reload
  • Pipe rendering improved, won't show walls inside pipes
  • Huge performance fix, pipes not cache their pipe map
  • Added pipe filters (control upgrade)
  • Added pipe frequencies (expansion upgrade)
  • Added ability to disable Insert/Extract pipe connections (control upgrade)
  • Improved item rendering in pipes, shows stack and rotates
  • Redstone control for input pipes
  • Advanced pipes now share common super class, makes things cleaner
  • Wrench rotates blocks, shift right click pipes to remove them
  • New wrench texture and renders as tool

##2.2.4

  • Fixed Crusher not using RF
  • Fixed crash with Thermal Binder when removing things mid process
  • Finally fixed Item Pipes being derpy with ISidedInventories
  • Reduced RF required per upgrade in Thermal Binder
  • Started adding tooltip information for upgrade usages
  • Added ChunkLoader
  • Switch WorldGenerator over to Java Class for SimpleRetrogen Compatability. To use CPW's SimpleRetroGen mod, add com.dyonovan.neotech.managers.NeotechWorldGenerator to the config.
  • Furnace and Crusher now accept upgrades.

##2.2.3

  • 1.8.9 Update
  • We are officially moving to JEI support, I imagine it will be the new NEI so hopefully it will stick around even if NEI updates. It is way easier to work with and we love it.
  • We are also using JEI's in game description feature to start documenting blocks and items. This will make in game documentation simple
  • The update to 1.8.9 brought some improvements in the mod
  • The upgrade system has been started, but not in functional stages just yet for machines
  • New block, the grinder is an early game ore doubling mechanic. Place a vanilla pressure plate on top and jump on that to grind ores. Better plate makes things go faster
  • Upgrade system implemented on extraction pipes, hard drives pull larger stacks, cpus make it faster, control adds redstone control, expansion lets you change mode
  • Use the wrench on an expansion pipe to access motherboard and upgrades when installed
  • Redstone can be toggled to disabled, activate on high, and activate on low
  • Modes can be switched between first available, last available, and round robin
  • Pipe recipes made cheaper
  • Fix for ISidedInventories not working right with pipes, should remove bounce back when others are available
  • Pipes now try to remember what is being sent, this means it will only send what will fit into the inventory and not send more than it needs
  • Player only activated pressure plate added
  • Fixed lag issues with machines and RF storage, should run much better
  • Added recipes for components and thermal binder
  • Grinder JEI support and completion

2.0.8

  • Fixed server crash caused by energy pipes. (This is an ugly fix for now until we can clean it up. You can only see the energy cube from one direction right now)

2.0.7

  • Fixed crash on HeadLess servers
  • Fixed Dual Crafting table dupe bug

2.0.5

  • The bug fixes never end.....
  • Fixed crash when using pistons
  • Added dual crafting workbench
  • Applying redstone to Tank will stop it draining down
  • Improvements to Pipes. Optimized to run at half the resource cost
  • Added Color variants of Basic Structure Pipe. Each color will only connect to its own color, white, or extraction/insertion pipes. Allows placing pipes beside each other without them connecting
  • NEI Work. Added Overlay for Crusher/Furnace recipes
  • Tweak to initial Crusher Recipe List Creation. I RECOMMEND DELETING EXISTING crusherRecipe.json FILE!!!
  • Added particles to active state of machines
  • Added Bronze dust and ingots.
  • Waila integration
  • Tweaks to model rendering. We have switched to using the Forge V1 of BlockStates

##2.0.4

  • Bug fixes as always
  • NEI Support for furnace and crusher
  • Tanks. 3 sizes plus creative
  • Energy and Liquid Insertion and Extraction pipes
  • Acceleration pipe. (You wont see much difference with just 1)
  • Next release we should see recipes for the pipes added.

##2.0.3

  • Bunch of bug fixes (Lets just forget 2.0.1 even existed)
  • Added 3 tiers plus a creative RF Storage Cube
  • Added Pipes! They are not craftable yet, but please play with them in creative and let us know!
  • Pipe Network eventually will be able to transport items, liquids, and power over the same network
  • Separate extract and insert pipe for each type
  • Currently only Item versions are available
  • Eventually pipes will be upgradable

##2.0.2

  • Bunch of bug fixes (Lets just forget 2.0.1 even existed)
  • Added 3 tiers plus a creative RF Storage Cube

##2.0.1

  • This was a VERY broken release so its been removed from Curse

##2.0.0

  • This is a complete re-write of NeoTech
  • Major improvements to FPS
  • Released with Crusher, Furnace, Furnace Generator
  • Requires Flux-Ducts for power transmission
  • NEI Support Next Release
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