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An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence

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Team-Immersive-Intelligence/ImmersiveIntelligence

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Description

Immersive Intelligence is a Minecraft mod, an addon for Immersive Engineering for 1.12.2. There are four main categories of the mod's content:

  • Data and Electronics – alows the player to transmit signals on the data network via packets of variables, there are many multiblock machines which allow reading, writing, transmitting and receiving data, allowing it to be an upgraded version of redstone

  • Logistics – great storage and crafting system based on multiblocks, data transmission, and drones, it will be customizable while staying as immersive as possible. Includes skycrates!

  • Warfare – weapons of all sorts – machine guns, submachine guns, autocannons, railguns, chemthrowers, combat drones, howitzers, mines, missiles, and much more

  • Intelligence – espionage – infiltration – sabotage – this category contains surveillance devices, such as the Infrared Observer and Tripod Periscope, which allow you to spy on other players and monitor the world

Additionally, the mod adds:

  • Rotary Power – early game mechanical power using wheels and motor belts, which can power machines like the sawmill and skycrate station

  • Motorworks – production of various vehicles and their components, including a whole new production chain for rubber processing

The mod also features a new early game rotary power system.

Dev Environment Setup

Check contributing.md for detailed setup instructions.

Credits

Mod Author, Main Developer:

Team Immersive Intelligence

  • @Carver - Main Modeler, Animator, Archivist, Assistant, a fellow howitzer enthusiast, and world destroyer
  • @Schäferd - UV Mapper, Texturer, Modeler, Animator, Artist, a fellow retro-futurist and also The Czech™
  • @Bastian - Editor of the Engineer's Manual and the Future Ideas™ folder, cardboard boxes enjoyer, also The Other Swede™
  • @VDeltaGabriel - Programmer, Assistant in Logical Design, same kind of a madman as Carver
  • @Peter - 3D Modeler, Artist, helps and maintains order in our Russian-speaking community
  • @Trej - 3D Modeler, Texture, author of many vehicles, part of Trej-Tokarev Wagonzavod
  • @Tokarev - 3D Modeler, author of vehicles, the Soldier of II - he maintains order in Standards Documentation
  • @Avalon - Programmer, helps us with miscellaneous fixes, works at the Department of Chemical Engineering

Special thanks to:

  • @Flaxbeard - for code snippets, approval of this mod, and his general friendliness, during its release in 2020

  • @Kingcavespider1 - first community contribution to mod's GitHub

  • @H-QueerCoded - for helpful pull requests and releasing the 0.2.1H build

  • @BananaFructa - for making the first mod with II compatibility

  • @Choroman - Retired Concept Artist, multiblock sketch and blueprint creator, modeler

  • @Krystiano0306 - Helped at various model-related jobs as a part of his practice, retired

  • @Blacknight - Texture artist, created some textures for the mod's items

  • @DotPrism - for ultimately having almost zero motivation to do any programming for their projects and this project. (Written by DotPrism the unmotivated and worst helper.) :D for your work on guns! (Written by Pabilo8 ^^)

The Old Guard, long time enthusiasts of this mod:

Our Allies at Team IG

Dependencies

Proudly using Blockbench - the minecraft modelling software:

Java models use a fork of Turbo Model Thingy (TMT):

Please report any bugs you find in the 'Issues' tab. Please don't do that on Curseforge / DM ^^.

Feel free to join the mod's Discord Server to have a chat with the devs and community.