I am a software engineer at Karabuk University, where I study at my 3rd year as Mechatronics Engineer.
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I'm currently working on my personal project as a Project Lead at Gensokyo Reimagined.
- Focusing on Team Management, Feature Implementation, Level Design and Asset Creation (Modelling, Texturing and Some Animations)
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Can create Realistic and Fantasy themed terrain using World Machine and Gaea; some examples can be found here
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I've written many documentation about tracking the progress on the other art/modeling/music teams. An example can be found here
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TODO: Expand more
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I am mostly a Java, Python, C# and C++ Developer, however I work with a variety of other languages when required. For example to edit shaders and such, I have picked up OpenGL as well as tiny bit of Vulkan.
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I consider myself mostly a Back-End Developer (MySQL/SQL) although i have a decent amount of knowledge on Front-End (HTML/CSS/JS) as well.
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I also have experience with TensorFlow 2 and friends (Keras, Numpy, Matplotlib) for machine learning and currently learning PyTorch