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Tuxs action updates regardless of whether Tux is being drawn. #2613
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Basically when `Tux.get_visible()` is false Tux's sprite isn't updated at all. This interferes with `Tux.get_action()` because it relies on the sprite updating. What I'm gonna do to fix this is make Tux's sprite update regardless but only draw Tux if `Tux.get_visible()` is true.
Vankata453
reviewed
Aug 25, 2023
Drafting this for now because I just found a pretty big bug. Apparently if you abort a level in the editor it crashes with this segmentation fault:
If anyone knows whats wrong please let me know. I will continue playing around with this in the meantime. |
lol nevermind i fixed it |
Vankata453
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Aug 26, 2023
mrkubax10
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Aug 28, 2023
mrkubax10
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category:code
involves:scripting
status:needs-review
Work needs to be reviewed by other people
type:bugfix
Pull Requests that fix bugs.
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Aug 28, 2023
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status:needs-review
Work needs to be reviewed by other people
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Aug 29, 2023
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Ok hear me out...
Basically it fixes
Tux.get_action()
not giving the correct action when Tux isn't being drawn.When
Tux.get_visible()
is false Tux's sprite isn't updated at all. This interferes withTux.get_action()
because it relies on the sprite updating. What I'm gonna do to fix this is make Tux's sprite update regardless of whether Tux is visible but only draw Tux ifTux.get_visible()
is true.