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Dive Mine is an underwater bomb enemy. They swim stationary, only very slightly moving up an down a few pixels. If Tux gets into their trigger radius, their small headlight begins to blincking red (using their "ticking glow" sprites) and Dive Mine very, very slowly approaches him until either Tux leaves his trigger radius or he get touched by Dive Mine upon they will explode immediately. Big thanks to @Vankata453 for the coding side! 👍
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(supertux-sprite | ||
(action | ||
(name "left") | ||
(fps 12.0) | ||
(hitbox 14 19 32 32) | ||
(images "left-0.png" | ||
"left-1.png" | ||
"left-2.png" | ||
"left-3.png" | ||
"left-4.png" | ||
"left-5.png" | ||
"left-6.png" | ||
"left-7.png" | ||
"left-8.png" | ||
"left-9.png" | ||
"left-10.png" | ||
"left-11.png")) | ||
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(action | ||
(name "right") | ||
(fps 12.0) | ||
(hitbox 14 19 32 32) | ||
(mirror-action "left")) | ||
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(action | ||
(name "iced-left") | ||
(hitbox 5 8 32 32) | ||
(images "left-0.png")) | ||
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(action | ||
(name "iced-right") | ||
(hitbox 5 8 32 32) | ||
(mirror-action "iced-left")) | ||
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(action | ||
(name "ticking-left") | ||
(fps 15.0) | ||
(hitbox 14 19 32 32) | ||
(images "ticking-0.png" | ||
"ticking-1.png" | ||
"ticking-2.png" | ||
"ticking-3.png" | ||
"ticking-4.png" | ||
"ticking-5.png" | ||
"ticking-6.png" | ||
"ticking-7.png" | ||
"ticking-8.png" | ||
"ticking-9.png" | ||
)) | ||
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||
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(action | ||
(name "ticking-right") | ||
(fps 15.0) | ||
(hitbox 14 19 32 32) | ||
(mirror-action "ticking-left")) | ||
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||
) |
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19 changes: 19 additions & 0 deletions
19
data/images/creatures/dive_mine/ticking_glow/ticking_glow.sprite
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(supertux-sprite | ||
(action | ||
(name "idle") | ||
(fps 15) | ||
(images "ticking_glow-4.png") | ||
(hitbox 48 48 0 0) | ||
) | ||
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(action | ||
(name "ticking") | ||
(fps 15) | ||
(images "ticking_glow-0.png" | ||
"ticking_glow-1.png" | ||
"ticking_glow-2.png" | ||
"ticking_glow-3.png" | ||
"ticking_glow-4.png") | ||
(hitbox 48 48 0 0) | ||
) | ||
) |
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// SuperTux | ||
// Copyright (C) 2023 Vankata453 | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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#include "badguy/dive_mine.hpp" | ||
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#include "editor/editor.hpp" | ||
#include "object/explosion.hpp" | ||
#include "object/player.hpp" | ||
#include "sprite/sprite.hpp" | ||
#include "sprite/sprite_manager.hpp" | ||
#include "supertux/sector.hpp" | ||
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const float DiveMine::s_trigger_radius = 100.f; | ||
const float DiveMine::s_swim_speed = 20.f; | ||
const float DiveMine::s_max_float_acceleration = 15.f; | ||
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DiveMine::DiveMine(const ReaderMapping& reader) : | ||
BadGuy(reader, "images/creatures/dive_mine/dive_mine.sprite"), | ||
m_ticking_glow(SpriteManager::current()->create("images/creatures/dive_mine/ticking_glow/ticking_glow.sprite")), | ||
m_chasing(true) | ||
{ | ||
reset_sprites(); | ||
} | ||
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void | ||
DiveMine::reset_sprites() | ||
{ | ||
set_action(m_dir); | ||
m_ticking_glow->set_action("idle"); | ||
} | ||
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void | ||
DiveMine::stop_chasing() | ||
{ | ||
if (!m_chasing) | ||
return; | ||
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m_physic.reset(); | ||
m_physic.set_velocity_y(1.f); | ||
m_physic.set_acceleration_y(s_max_float_acceleration); | ||
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reset_sprites(); | ||
m_chasing = false; | ||
} | ||
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void | ||
DiveMine::explode() | ||
{ | ||
remove_me(); | ||
Sector::get().add<Explosion>(m_col.m_bbox.get_middle(), EXPLOSION_STRENGTH_DEFAULT); | ||
run_dead_script(); | ||
} | ||
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void | ||
DiveMine::collision_solid(const CollisionHit& hit) | ||
{ | ||
if (m_in_water) | ||
{ | ||
if (hit.left || hit.right) | ||
turn_around(); | ||
} | ||
else | ||
{ | ||
explode(); | ||
} | ||
} | ||
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HitResponse | ||
DiveMine::collision_badguy(BadGuy& badguy, const CollisionHit& hit) | ||
{ | ||
if (!m_frozen && | ||
((hit.left && (m_dir == Direction::LEFT)) || (hit.right && (m_dir == Direction::RIGHT)))) | ||
{ | ||
turn_around(); | ||
} | ||
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BadGuy::collision_badguy(badguy, hit); | ||
return CONTINUE; | ||
} | ||
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HitResponse | ||
DiveMine::collision_player(Player& player, const CollisionHit& hit) | ||
{ | ||
if (!m_frozen) | ||
explode(); | ||
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return ABORT_MOVE; | ||
} | ||
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void | ||
DiveMine::draw(DrawingContext& context) | ||
{ | ||
BadGuy::draw(context); | ||
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if (m_frozen || Editor::is_active()) | ||
return; | ||
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m_ticking_glow->set_blend(Blend::ADD); | ||
m_ticking_glow->draw(context.light(), | ||
Vector(m_col.m_bbox.get_left() + m_col.m_bbox.get_width() / 2, | ||
m_col.m_bbox.get_top() - 8.f), | ||
m_layer, m_flip); | ||
} | ||
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void | ||
DiveMine::active_update(float dt_sec) | ||
{ | ||
BadGuy::active_update(dt_sec); | ||
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if (m_frozen || !m_in_water) | ||
{ | ||
m_physic.enable_gravity(true); | ||
return; | ||
} | ||
m_physic.enable_gravity(false); | ||
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// Update float cycles | ||
if (!m_chasing) | ||
{ | ||
if (std::abs(m_physic.get_acceleration_y()) > s_max_float_acceleration * 3) | ||
m_physic.inverse_velocity_y(); | ||
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m_physic.set_acceleration_y(m_physic.get_acceleration_y() + (s_max_float_acceleration / 25) * (m_physic.get_velocity_y() < 0.f ? 1 : -1)); | ||
} | ||
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// Detect if player is near | ||
auto player = get_nearest_player(); | ||
if (player) | ||
{ | ||
// Face the player | ||
m_dir = (player->get_pos().x > get_pos().x) ? Direction::RIGHT : Direction::LEFT; | ||
} | ||
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if (!player || !player->is_swimming()) | ||
{ | ||
stop_chasing(); | ||
return; | ||
} | ||
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Vector dist = player->get_bbox().get_middle() - m_col.m_bbox.get_middle(); | ||
if (m_chasing) | ||
{ | ||
if (glm::length(dist) > s_trigger_radius) // Player is out of trigger radius | ||
{ | ||
stop_chasing(); | ||
return; | ||
} | ||
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set_action("ticking", m_dir); | ||
m_ticking_glow->set_action("ticking"); | ||
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m_physic.set_velocity(glm::normalize(dist) * s_swim_speed); | ||
} | ||
else | ||
{ | ||
set_action(m_dir); | ||
m_chasing = (glm::length(dist) <= s_trigger_radius); | ||
} | ||
} | ||
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void | ||
DiveMine::ignite() | ||
{ | ||
explode(); | ||
} | ||
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void | ||
DiveMine::freeze() | ||
{ | ||
BadGuy::freeze(); | ||
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m_physic.reset(); | ||
m_physic.set_velocity_y(1.f); | ||
} | ||
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void | ||
DiveMine::unfreeze(bool melt) | ||
{ | ||
BadGuy::unfreeze(); | ||
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m_chasing = true; // Ensure stop_chasing() will be executed | ||
stop_chasing(); | ||
} | ||
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void | ||
DiveMine::turn_around() | ||
{ | ||
if (m_frozen || m_chasing) | ||
return; | ||
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m_dir = (m_dir == Direction::LEFT ? Direction::RIGHT : Direction::LEFT); | ||
} | ||
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/* EOF */ |
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// SuperTux | ||
// Copyright (C) 2023 Vankata453 | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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#ifndef HEADER_SUPERTUX_BADGUY_DIVEMINE_HPP | ||
#define HEADER_SUPERTUX_BADGUY_DIVEMINE_HPP | ||
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#include "badguy/badguy.hpp" | ||
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#include "sprite/sprite_ptr.hpp" | ||
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class DiveMine final : public BadGuy | ||
{ | ||
private: | ||
static const float s_trigger_radius; | ||
static const float s_swim_speed; | ||
static const float s_max_float_acceleration; | ||
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public: | ||
DiveMine(const ReaderMapping& reader); | ||
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virtual void collision_solid(const CollisionHit& hit) override; | ||
virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override; | ||
virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override; | ||
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virtual void draw(DrawingContext& context) override; | ||
virtual void active_update(float dt_sec) override; | ||
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virtual void ignite() override; | ||
virtual void freeze() override; | ||
virtual void unfreeze(bool melt = true) override; | ||
virtual bool is_freezable() const override { return true; } | ||
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static std::string class_name() { return "dive-mine"; } | ||
virtual std::string get_class_name() const override { return class_name(); } | ||
static std::string display_name() { return _("Dive Mine"); } | ||
virtual std::string get_display_name() const override { return display_name(); } | ||
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private: | ||
void reset_sprites(); | ||
void stop_chasing(); | ||
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void explode(); | ||
void turn_around(); | ||
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private: | ||
SpritePtr m_ticking_glow; | ||
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bool m_chasing; | ||
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private: | ||
DiveMine(const DiveMine&) = delete; | ||
DiveMine& operator=(const DiveMine&) = delete; | ||
}; | ||
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#endif | ||
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/* EOF */ |
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