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Tux walk animation alone doesn't look all that convincing at faster speeds so a run animation has been added. The idea is that Tux starts moving with his walking animation until he reaches max speed. Once the walk animation has played its last frame when at max speed. Tux's run animation will start playing until he gets slower. Exception would be moments like the "level end sequence" or his main menu appearence where Tux should always play the walking animation due to the speed at which he walks in so instances.
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