1.5 Alpha - Noiramore Academy
1.5 Alpha release of Omega Game Framework is derived from the version used in the Noiramore Academy Demo.
Main features: Gridmap3D, Queued Queries, Queued Events, Queued Delays
Content
- New UI sounds
- New Systems (AsyncLoad, Autoset Graphics, Splash)
- New Sorters (Soft Prop Int, SkillMagic, SkillTech, Skill, Lua_OnlyValidValues, AssetCollectionMin1 )
- New Preferences (UI Sound, Fidelity Mode, VSync)
- New MetaSettings: (Shaders, Save, Splash, Lua)
- Movie Menu: Now plays BINK movies
- Lua: Added Common Syndicat Lua Libraries
New Features
- Queued Linear Events
- Queued Queries
- Quest Component + Quest Type Script
- 3D Gridmap Component
- Actor Selector Struct
- Added Paker Subsystem (WIP)
- Actor Targeting Component
- Skin Modifiers
Improvements
- Data Items: display thumbnail from Icon
- Data Widgets: Added functions "OnHighlightStateChange" & "OnHoverStateChange"
- Subscript Component uses improved parameter setters/getters
- Preferences can be saved to an ini
- Dynamic Cameras blend to SocketOffset & TargetOffset
- Gameplay Systems: Added Tagged Global Event Calls on Activation & Shutdown
- OmegaCharacter: Added DataItem and Tags as well as new components
- New Lua Functions