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1.5 Alpha - Noiramore Academy

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@StudioSyndiCatCaius StudioSyndiCatCaius released this 11 Oct 02:56
· 8 commits to main since this release

1.5 Alpha release of Omega Game Framework is derived from the version used in the Noiramore Academy Demo.
Main features: Gridmap3D, Queued Queries, Queued Events, Queued Delays

Content

  • New UI sounds
  • New Systems (AsyncLoad, Autoset Graphics, Splash)
  • New Sorters (Soft Prop Int, SkillMagic, SkillTech, Skill, Lua_OnlyValidValues, AssetCollectionMin1 )
  • New Preferences (UI Sound, Fidelity Mode, VSync)
  • New MetaSettings: (Shaders, Save, Splash, Lua)
  • Movie Menu: Now plays BINK movies
  • Lua: Added Common Syndicat Lua Libraries

New Features

  • Queued Linear Events
  • Queued Queries
  • Quest Component + Quest Type Script
  • 3D Gridmap Component
  • Actor Selector Struct
  • Added Paker Subsystem (WIP)
  • Actor Targeting Component
  • Skin Modifiers

Improvements

  • Data Items: display thumbnail from Icon
  • Data Widgets: Added functions "OnHighlightStateChange" & "OnHoverStateChange"
  • Subscript Component uses improved parameter setters/getters
  • Preferences can be saved to an ini
  • Dynamic Cameras blend to SocketOffset & TargetOffset
  • Gameplay Systems: Added Tagged Global Event Calls on Activation & Shutdown
  • OmegaCharacter: Added DataItem and Tags as well as new components
  • New Lua Functions