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Finale 1.3 changes
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StudioSyndiCatCaius committed Apr 4, 2023
1 parent 18af28c commit 8c517a5
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Showing 164 changed files with 4,107 additions and 408 deletions.
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25 changes: 18 additions & 7 deletions OmegaGameFramework/OmegaGameFramework.uplugin
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,12 @@
"CanContainContent": true,
"Installed": true,
"Modules": [
{
"Name": "FileSDK",
"Type": "Runtime",
"LoadingPhase": "PreLoadingScreen",
"WhitelistPlatforms": [ "Win64", "Mac", "Linux"]
},
{
"Name": "OmegaGameFramework",
"Type": "Runtime",
Expand All @@ -25,7 +31,7 @@
]
},
{
"Name": "OmegaEditor",
"Name": "Actions",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
Expand All @@ -35,19 +41,19 @@
]
},
{
"Name": "Actions",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"Name": "ActionsEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64",
"Linux",
"Mac"
]
},
{
"Name": "ActionsEditor",
"Type": "UncookedOnly",
"LoadingPhase": "PreDefault",
"Name": "OmegaEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64",
"Linux",
Expand Down Expand Up @@ -128,6 +134,11 @@
"Name": "OmegaParser",
"Type": "Runtime",
"loadingPhase": "Default"
},
{
"Name": "OmegaMod",
"Type": "Runtime",
"loadingPhase": "Default"
}
],
"Plugins": [
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51 changes: 51 additions & 0 deletions OmegaGameFramework/Source/FileSDK/FileSDK.Build.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
// Copyright Studio Syndicat 2023. All Rights Reserved.

using UnrealBuildTool;

public class FileSDK : ModuleRules
{
public FileSDK(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = false;

PrecompileForTargets = PrecompileTargetsType.Any;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

PublicIncludePaths.AddRange(
new string[] {
}
);


PrivateIncludePaths.AddRange(
new string[] {
}
);


PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);


PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
}
);


DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}
20 changes: 20 additions & 0 deletions OmegaGameFramework/Source/FileSDK/Private/FileSDK.cpp
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@@ -0,0 +1,20 @@
// Copyright Incanta Games 2020. All Rights Reserved.

#include "FileSDK.h"

#define LOCTEXT_NAMESPACE "FFileSDKModule"

DEFINE_LOG_CATEGORY(LogFileSDK);

void FFileSDKModule::StartupModule() {
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}

void FFileSDKModule::ShutdownModule() {
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}

#undef LOCTEXT_NAMESPACE

IMPLEMENT_MODULE(FFileSDKModule, FileSDK)
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