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feat: Run breakdown #499

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feat: Run breakdown #499

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TakoTheDev
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@TakoTheDev TakoTheDev commented Sep 13, 2024

Ugly design, open for suggestions!

image

  • maybe have 2 options instead of 1 selector?

@TakoTheDev
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TakoTheDev commented Sep 13, 2024

no idea why it decided to delete src/main/kotlin/gg/skytils/skytilsws/shared/structs/BoundingBox.kt and src/main/kotlin/gg/skytils/skytilsws/shared/structs/CHWaypointType.kt, ig I'll revert and push that once I get the complaints from lily

@@ -150,7 +151,7 @@ object DungeonListener {
if (room.foundSecrets != sec) {
room.foundSecrets = sec
if (team.size > 1)
WSClient.sendPacketAsync(C2SPacketDungeonRoomSecret(SBInfo.server ?: return@setFoundSecrets, room.mainRoom.data.name, sec))
WSClient.sendPacketAsync(C2SPacketDungeonRoomSecret(SBInfo.server ?: return@setFoundSecrets, room.mainRoom.data.name, sec, mc.thePlayer.name))
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what is the point of this? two players can have the same update at the same time and can be in the same room at the same time

additionally the server is aware of the sender of the packet

@TakoTheDev
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TakoTheDev commented Sep 14, 2024

I can't really test rooms and secrets, since I can't keep a websocket connection for some reason, so would be nice if someone else could test it <3 (Even on the version in Releases, I think it's internet issue)

@My-Name-Is-Jeff
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My-Name-Is-Jeff commented Sep 20, 2024

I can't really test rooms and secrets, since I can't keep a websocket connection for some reason, so would be nice if someone else could test it <3 (Even on the version in Releases, I think it's internet issue)

make sure you did not modify packets. the server cannot parse modified packets due to protobuf

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2 participants