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feat(Core): migrate engine extensions to rust core (WIP) #411

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ShadowApex and others added 6 commits September 2, 2024 21:22
@@ -59,7 +59,7 @@ var _persist_path: String = "/".join([_data_dir, "launcher.json"])
var _persist_data: Dictionary = {"version": 1}
var _ogui_window_id := 0
var should_manage_overlay := true
var logger := Log.get_logger("LaunchManager", Log.LEVEL.INFO)
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Note for later, fixme

@@ -102,7 +102,7 @@ var steam_close_tries := 0
## Flag for if OGUI should manage this app. Set to false if app is launched
## outside OGUI and we just want to track it.
var is_ogui_managed: bool = true
var logger := Log.get_logger("RunningApp", Log.LEVEL.INFO)
var logger := Log.get_logger("RunningApp", Log.LEVEL.TRACE)
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Note for later, fixme

@@ -111,6 +111,7 @@ func _init(item: LibraryLaunchItem, process_id: int, dsp: String) -> void:
display = dsp


# TODO: Only call this on window creation/deletion
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When is it running now?

ShadowApex and others added 4 commits September 28, 2024 19:51
- Add input focus change for steam/opengameapdui
- Add InputPlumber node to OverlayModeInputManager so it can process dbus signals
- Reconnect to all composite devices when InputPlumber starts
- Preload all state modules, fixes visibility of overlay... Somehow.
logger.debug("Focusable apps changed from", from, "to", to)
# If focusable apps has changed and the currently focused app no longer exists,
# remove the manual focus
var baselayer_app := _xwayland_primary.baselayer_app
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What is a base layer app and how is it defined?

@@ -522,7 +522,7 @@ dependencies = [
[[package]]
name = "gamescope-x11-client"
version = "0.1.0"
source = "git+https://github.com/ShadowBlip/gamescope-x11-client?branch=main#3a0cbe64ba60dffb5ad85f156101c056f764e659"
source = "git+https://github.com/ShadowBlip/gamescope-x11-client?branch=main#deeab5be067bfbb2add2446d8c7fbcbeba7c8c7f"
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Why did you commit this?

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2 participants