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Fix not clearing ready state on non-lobby ClearQuestRequest
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SapiensAnatis committed Aug 8, 2023
1 parent b530155 commit baf88cb
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions DragaliaAPI.Photon.Plugin/GluonPlugin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -269,6 +269,7 @@ public override void OnRaiseEvent(IRaiseEventCallInfo info)
private void OnFailQuestRequest(IRaiseEventCallInfo info)
{
this.roomState = new RoomState();
this.actorState[info.ActorNr].Ready = false;

FailQuestRequest request = info.DeserializeEvent<FailQuestRequest>();

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