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Implement summoning pity rates (#849)
First half of #698 - Refactor summoning odds calculation into static pure functions to make them easier to test - Add new pity counter column to DbPlayerBannerData This does not activate the pity rate calculation for actual results; everyone will have a counter of 0 which will not accumulate. The algorithm for pity rates is somewhat empirical based on a random screenshot and may not distribute the .5% increases in the exact way that the game originally did.
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