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Add drops of draconic essences to hard / very hard main story quests. The visual indicator of the number of essence available is driven by `quest_list[].daily_play_count`, which we already handle correctly in `QuestService.ProcessQuestCompletion`. So the only change that needs to be made is checking whether the quest drops essence, and whether our play count is low enough, and then granting it.
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DragaliaAPI/DragaliaAPI.Integration.Test/Features/Dungeon/DungeonRecordTest.cs
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using MessagePack; | ||
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namespace DragaliaAPI.Models.Generated; | ||
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public partial class OddsInfo | ||
{ | ||
[Key("enemy")] | ||
public IList<AtgenEnemy> Enemy { get; set; } = []; | ||
} |