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Take out some of the anti-vanilla sentiment
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Sam Byass committed Jul 21, 2021
1 parent 7835c6e commit b976592
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Showing 4 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion Source/Compat/HugsLib/StageHugsLibInit.cs
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ public override string GetStageName()
public override string? GetCurrentStepName()
{
if (!_hasEnumeratedChildren)
return "Waiting for HugsLib child mod list (probably vanilla being slow again)";
return "Waiting for HugsLib child mod list";

if (_currentChildMod != null)
{
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Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ public override string GetStageName()
public override string? GetCurrentStepName()
{
if (_currentAction == null)
return "Waiting for vanilla to start processing the task list... *yawn*";
return "Waiting for tasks to start being processed...";

return (_currentAction.Method.DeclaringType?.FullName ?? "<unknown anonymous method>") + (_currentAction.Target != null ? $" ({_currentAction.Target})" : "");
}
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4 changes: 2 additions & 2 deletions Source/Stage/InitialLoad/8StageRunStaticCctors.cs
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ public override string GetStageName()

public override string? GetCurrentStepName()
{
var result = _modType?.FullName ?? "Waiting for vanilla to finish being slow...";
var result = _modType?.FullName ?? "Waiting...";
if (HasError())
result = $"WARNING: An error has occurred previously, now processing {result}";

Expand Down Expand Up @@ -115,7 +115,7 @@ public static IEnumerator StaticConstructAll()

try
{
Log.Message("[BetterLoading] Finished calling static constructors at " + DateTime.Now.ToLongTimeString() + ". AND I didn't make the game freeze. Take that, Tynan.");
Log.Message("[BetterLoading] Finished calling static constructors at " + DateTime.Now.ToLongTimeString() + ".");
var existing = LongEventHandlerMirror.ToExecuteWhenFinished;

// Log.Message($"[BetterLoading] Restoring original job queue of {_queue.Count} item/s and merging with any just added (looking at you, Fluffy) ({existing.Count} entries have been added).");
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2 changes: 1 addition & 1 deletion Source/Stage/InitialLoad/9StageRunPostFinalizeCallbacks.cs
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ public override string GetStageName()
public override string? GetCurrentStepName()
{
if (_currentAction == null)
return "Waiting for vanilla... again";
return "Waiting...";

return (_currentAction.Method.DeclaringType?.FullName ?? "<unknown anonymous method>") + (_currentAction.Target != null ? $" ({_currentAction.Target})" : "");
}
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