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Ryuzaki-MrL/tetriswitch

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tetriswitch

The following is implemented:

  • SRS rotation system
  • Hold and next pieces
  • Wall and floor kick
  • Bag random generator

The following is not implemented, at least for now:

  • T-Spin detection or any kind of trick reward
  • Highscore saving

Controls:

  • (<) / (>): move tetromino
  • Hold (v): soft drop (fast drop)
  • (^): hard drop (instant drop)
  • (A) / (B): rotate
  • (X): change grid color
  • (L) / (R): hold tetromino
  • (+): pause; start over (after game over)
  • (-): quit game (while paused)

Requires devkitA64 and libnx to build.