The following is implemented:
- SRS rotation system
- Hold and next pieces
- Wall and floor kick
- Bag random generator
The following is not implemented, at least for now:
- T-Spin detection or any kind of trick reward
- Highscore saving
Controls:
- (<) / (>): move tetromino
- Hold (v): soft drop (fast drop)
- (^): hard drop (instant drop)
- (A) / (B): rotate
- (X): change grid color
- (L) / (R): hold tetromino
- (+): pause; start over (after game over)
- (-): quit game (while paused)