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OTOY
- Breda Area, The Netherlands
- https://www.riko.fyi/
- @riko_ophorst
Pinned Loading
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dxr-path-tracing
dxr-path-tracing PublicA DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
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blowbox-2017
blowbox-2017 PublicThe 2017 version of Blowbox. It is no longer being worked on. It has a full fledged, advanced & dynamic DirectX 12 renderer, with good debugging tools using ImGui.
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blowbox-2015
blowbox-2015 PublicThis is the first version of blowbox. It is my very first endeavor with C++ & DirectX 11. It's a 2D engine with embedded Lua scripting. The project contains a 2D physics simulation using verlet int…
C++
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tremble-engine
tremble-engine PublicThis is a project I worked on during my second year at NHTV. I led the team of 8 people who worked on it (all programmers). It is supposed to be a multiplayer FPS engine, but unfortunately it turne…
C 1
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battleships
battleships PublicA project I made during my first year at the NHTV Breda University as part of the International Game Architecture and Design course. The idea was to create a networked game of battleships. While th…
C 1
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clopp
clopp PublicForked from boostermedia/clopp
This is an NPM package which extends grunt. Clopp stands for cross language omni-functional preprocessor, which does exactly what it implies. It preprocesses your code.
JavaScript
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