Releases: RE-SS3D/SS3D
Releases · RE-SS3D/SS3D
SS3D: 0.0.6.4
Space Station 3D is a 3D revision of the classic !
Version: 0.0.6.4
Info
ss3d.gitbook has documentation on designs, guides, and more.
ss3d.space has general info, devblogs, artwork, and more.
Changelog
What's Changed
- Update Game Version by @cosmiccoincidence in #1212
- Port furniture by @cosmiccoincidence in #1198
- Move IngameDebugConsole folder to External by @iamteapot422 in #1210
- Fix Stored Items Rendered in Inventory by @iamteapot422 in #1216
- Get rid of EngineeringBorg.prefab overrides by @joaoburatto in #1214
- Implement rotating camera with mouse drag by @iamteapot422 in #1211
- Generate tilemap editor icons properly by @iamteapot422 in #1219
Full Changelog: 0.0.6.3...0.0.6.4
SS3D: 0.0.6.3
Space Station 3D is a 3D revision of the classic !
Version: 0.0.6.3
Info
ss3d.gitbook has documentation on designs, guides, and more.
ss3d.space has general info, devblogs, artwork, and more.
Changelog
What's Changed
- Switch locker light by @Mechar418 in #1189
- Creates summarized test results in CI. by @Ryan089 in #1195
- Corrects columns of Pull Requests in milestone projects by @Ryan089 in #1199
- Update Human by @cosmiccoincidence in #1194
- Turn Systems into Prefabs by @Ryan089 in #1185
- Fixed stamina bar display on the host. by @Ryan089 in #1203
- Resolved warnings caused by hiding inherited members. by @Ryan089 in #1200
- Add some basic Items by @cosmiccoincidence in #1197
- rename code, prefabs, gameObjects, inputs by @xk0fe in #1191
- Revert changes in prefab commit. by @stilnat in #1206
- fix player key already added bug by @stilnat in #1207
- Add Fishnet's generated DefaultPrefabObjects to gitignore by @joaoburatto in #1209
- Rework how network settings are loaded by @joaoburatto in #1155
Full Changelog: 0.0.6.2...0.0.6.3
SS3D: 0.0.6.2
Space Station 3D is a 3D revision of the classic !
Version: 0.0.6.2
Info
ss3d.gitbook has documentation on designs, guides, and more.
ss3d.space has general info, devblogs, artwork, and more.
Changelog
What's Changed
- get colliders from children by @xk0fe in #1164
- Self-assign Issues by @Ryan089 in #1165
- Apply Humble object pattern on Items by @TaylorNAlbarnaz in #1140
- Update startup logo by @cosmiccoincidence in #1162
- Manage Art Assets by @cosmiccoincidence in #1163
- Fix Skybox by @mchlopecki in #1171
- Normalize movement speed by @CiciSpace in #1172
- Sync rendered icons with art repo by @cosmiccoincidence in #1173
- Initial manipulation of Projects using Milestones by @Ryan089 in #1178
- Add issue to milestone project by @Ryan089 in #1182
- Additional tests for Containers. by @Ryan089 in #1183
- Apply Humble object pattern on substance containers by @stilnat in #1137
- log class name by @xk0fe in #1188
- Documents by @cosmiccoincidence in #1186
New Contributors
- @mchlopecki made their first contribution in #1171
- @CiciSpace made their first contribution in #1172
Full Changelog: 0.0.6.1...0.0.6.2
2022 3rd Quarter (republished)
The old one had incorrect game versioning and github tag I realized so it's being republished.
Old one can be found here: https://github.com/RE-SS3D/SS3D/releases/tag/0.3.95o
It is the first release of the new (rework) branch.
- round readyness
- round spawning
- new lobby ui
- player movement/anim
- camera movement
SS3D: 0.0.6.1
Space Station 3D is a 3D revision of the classic !
Version: 0.0.6.1
Info
ss3d.gitbook has documentation on designs, guides, and more.
ss3d.space has general info, devblogs, artwork, and more.
Changelog
What's Changed
- Rename entity game objects when spawned to help debugging by @stilnat in #961
- Fix ready button issue with non-admin clients by @joaoburatto in #963
- Make inventory UI great again by @stilnat in #940
- Fix the bug not allowing to switch active hands by clicking on the UI. by @stilnat in #965
- Add a basic implementation of the interaction interface by @joaoburatto in #960
- Add some comment to the container UI system to make it a bit less obscur by @stilnat in #967
- Implement basic stamina subsystem by @Ryan089 in #954
- Update Docs & Wiki by @cosmiccoincidence in #975
- Add back the container system by @stilnat in #968
- Sexier ReadMe by @cosmiccoincidence in #978
- Adds interactive Pockets UI and two containers on thighs for pockets by @stilnat in #977
- Include Minds to Entity workflow by @joaoburatto in #974
- Upgrade FishNet to 2.6.6 by @Notterox in #972
- Re-adds the in-game console panel previously implemented. by @Ryan089 in #981
- Required Documents by @cosmiccoincidence in #983
- Add Ghastly ghosts by @stilnat in #982
- fix late joining by @stilnat in #1002
- Add substances back by @stilnat in #986
- Commit auto changed file by @stilnat in #1006
- Pickup Icon by @Ryan089 in #1008
- Fix player list on dedicated server by @Ryan089 in #1010
- remove atm game object by @stilnat in #1007
- remove null entries in substanceSystem game object. by @stilnat in #1012
- Add isAtLeast() method in PermissionSystem by @SirReginald1 in #1014
- Apply the PermissionSystem.IsAtLeast method by @Ryan089 in #1015
- Adds item spawning system with vending machine by @joaoburatto in #980
- Lobby: Update player list when players leave. by @Ryan089 in #1016
- Bugfix: SpawnedPlayers returns unique players on client by @Ryan089 in #1020
- Resolve item desync bug by @henkhooft in #1029
- Add ServerOrClient attribute by @stilnat in #1013
- Resolved bug where menu did not automatically close on embarkation. by @Ryan089 in #1035
- Fixed issue where dispensing items did not work with a dedicated server. by @Ryan089 in #1037
- Tilemap refactor by @henkhooft in #995
- Removed missing script from PipesLayers. by @Ryan089 in #1045
- Change a bit how the builds folder is organized by @joaoburatto in #1028
- Improve asset data by @joaoburatto in #1021
- Clean Up some .Asset files by @cosmiccoincidence in #1046
- Clean up Art/Textures by @cosmiccoincidence in #1039
- Clean up Art/Models+Sound by @cosmiccoincidence in #1040
- Clean Up floor tiles by @cosmiccoincidence in #1048
- Hotfix - Wrong permissions folder path by @joaoburatto in #1049
- Clean Up new Objects folder by @cosmiccoincidence in #1047
- Clean up Models & Materials by @cosmiccoincidence in #1054
- Replace Input Manager with Input Action by @Mechar418 in #1042
- Hotfix - Make .inputactions file by @Mechar418 in #1062
- Update documents by @cosmiccoincidence in #1058
- Clean up World and Furniture by @cosmiccoincidence in #1059
- Asset Data cleanup by @joaoburatto in #1051
- Fix issue on built clients not being able to join server on the editor by @joaoburatto in #1063
- Interaction System Documentation by @TaylorNAlbarnaz in #1052
- Clean Up some UI files by @cosmiccoincidence in #1055
- Lights and Larger Map by @cosmiccoincidence in #1057
- Rename & Move heroicons by @cosmiccoincidence in #1061
- Merge UI folders in Art by @cosmiccoincidence in #1066
- Clean Up Content by @cosmiccoincidence in #1067
- Move Structures into WorldObjects by @cosmiccoincidence in #1068
- UI Fixes by @cosmiccoincidence in #1075
- Update Unity version and fix errors by @joaoburatto in #1071
- Role System Redone by @TaylorNAlbarnaz in #1053
- Fix camera rotation by @Mechar418 in #1082
- Split CommandContainer into separated classes by @Mechar418 in #1064
- Move addressables folder by @joaoburatto in #1084
- Fix missing Input System and inconsistent game UI by @joaoburatto in #1083
- Improve Console panel by @Mechar418 in #1070
- Clean up Fonts, Materials, & Data by @cosmiccoincidence in #1078
- Spring Cleaning by @cosmiccoincidence in #1093
- Replace Input Manager in TileMapCreator with Input Actions. by @Mechar418 in #1087
- Add serilog second attempt by @stilnat in #1085
- Container system overhaul by @stilnat in #1088
- Update Structures by @cosmiccoincidence in #1098
- Update Furniture by @cosmiccoincidence in #1096
- remove unexisting punpun Say method and replace with punpun information by @stilnat in #1101
- Create Basic Structures by @cosmiccoincidence in #1107
- Fix wall export rotation by @cosmiccoincidence in #1109
- Update Items by @cosmiccoincidence in #1103
- fix port server still busy by @stilnat in #1118
- fix...
SS3D: 0.0.6.0
Space Station 3D is a 3D revision of the classic !
Version: 0.0.6.0
Info
ss3d.gitbook has documentation on designs, guides, and more.
ss3d.space has general info, devblogs, artwork, and more.
Changelog
What's Changed
- Cleanup git files by @Seteron in #915
- Character Customizer canvas and basic button class by @joaoburatto in #911
- Expand round system by @joaoburatto in #918
- Player spawning by @joaoburatto in #920
- Extend player spawning by @joaoburatto in #921
- Port interaction system by @joaoburatto in #925
- Build Fix by @Mechar418 in #931
- Remove subscribestar and crypto links by @cosmiccoincidence in #932
- Console feature by @Mechar418 in #933
- Smooth camera movement. Fixes issue #923 by @Mechar418 in #928
- [WIP] Gamemode System by @TaylorNAlbarnaz in #934
- QA - Gamemode refactor and testing by @Ryan089 in #942
- QA - Item layer check by @Ryan089 in #944
- Discord initialization fix by @Mechar418 in #946
- Rework application settings by @joaoburatto in #947
- Fixes Drop Interaction by @TaylorNAlbarnaz in #950
- Fixes Memory Leak caused by Event Listeners by @TaylorNAlbarnaz in #952
- Rename database to asset data by @joaoburatto in #948
- Gamemode System: Group Objectives by @Ryan089 in #943
- Join application settings fields by @joaoburatto in #956
- Fix duplicate event system by @joaoburatto in #959
- Fix double start bug by @joaoburatto in #958
- Fixes missing permissions.txt file by @joaoburatto in #957
Full Changelog: 0.3.95o...0.0.6.0
2022 3rd Quarter
- round readyness (rework)
- round spawning (rework)
- new lobby ui (rework)
- player movement/anims (rework)
- camera movement (rework)
2022 2nd Quarterly
- Added audio manager
- Added ambiance sounds
- Began rework branch, lobby & documents
2022 1st Quarterly
- Fixed missing adjacency type values.
- Reorganized and fixed editor script errors.
- Added collision sounds.
- Fixed chat window close button.
- Allow containers on child objects.
- Added new airlock type.
December 2021 Monthly
- Connectables update
- Taller walls
- Lighting tweaks
- Item rendering improvements
- Inset floor shader
- Fix lobby character twitching
- Adjacency logic restructuring
- Removed aesthetic door colliders
- Removed unwanted rotations on tile objects
- Github build workflow fixes
- Github test workflow