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PythonChicken123 committed Dec 1, 2023
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25 changes: 25 additions & 0 deletions docs/c_api.rst
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pygame C API
============

.. toctree::
:maxdepth: 1
:glob:

c_api/slots.rst
c_api/base.rst
c_api/bufferproxy.rst
c_api/color.rst
c_api/display.rst
c_api/event.rst
c_api/freetype.rst
c_api/mixer.rst
c_api/rect.rst
c_api/rwobject.rst
c_api/surface.rst
c_api/surflock.rst
c_api/version.rst


src_c/include/ contains header files for applications
that use the pygame C API, while src_c/ contains
headers used by pygame internally.
14 changes: 14 additions & 0 deletions docs/common.txt
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.. Pygame specific reST elements.

.. role:: summaryline

.. role:: sl(summaryline)
:class: summaryline

.. role:: signature

.. role:: sg(signature)
:class: signature

.. role:: small-heading
:class: small-heading
262 changes: 223 additions & 39 deletions docs/conf.py
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# Configuration file for the Sphinx documentation builder.

# -- Project information
import sys
import os
sys.path.insert(0, os.path.abspath('..'))

project = 'Masterchicken'
copyright = '2023, Masterchicken developers'
author = 'PythonChicken123'

release = '0.1'
version = '0.0.7'

# -- General configuration

extensions = [
'sphinx.ext.duration',
'sphinx.ext.doctest',
'sphinx.ext.autodoc',
'sphinx.ext.autosummary',
'sphinx.ext.intersphinx',
'sphinx.ext.coverage',
'ext.headers',
'ext.boilerplate',
'ext.customversion',
'ext.edit_on_github'
]
#
# Pygame documentation build configuration file, created by
# sphinx-quickstart on Sat Mar 5 11:56:39 2011.
#
# This file is execfile()d with the current directory set to its containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.

intersphinx_mapping = {
'python': ('https://docs.python.org/3/', None),
'sphinx': ('https://www.sphinx-doc.org/en/master/', None),
}
intersphinx_disabled_domains = ['std']
pygments_style = 'sphinx'
modindex_common_prefix = ['masterchicken']
import sys, os

# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
sys.path.append(os.path.abspath('.'))

# -- General configuration -----------------------------------------------------

# Add any Sphinx extension module names here, as strings. They can be extensions
# coming with Sphinx (named 'sphinx.ext.*') or your custom ones.
extensions = ['sphinx.ext.autodoc', 'sphinx.ext.doctest',
'sphinx.ext.coverage', 'ext.headers', 'ext.boilerplate',
'ext.customversion', 'ext.edit_on_github']


# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']

# -- Options for HTML output
# The suffix of source filenames.
source_suffix = '.rst'

# The encoding of source files.
#source_encoding = 'utf-8'

# The master toctree document.
master_doc = 'index'

# General information about the project.
project = 'pygame'
copyright = '2000-2023, pygame developers'

# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = '2.6.0'
# The full version, including alpha/beta/rc tags.
release = '2.6.0.dev1'

# Format strings for the version directives
versionadded_format = 'New in pygame %s'
versionchanged_format = 'Changed in pygame %s'
deprecated_format = 'Deprecated since pygame %s'

# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#language = None

# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
#today = ''
# Else, today_fmt is used as the format for a strftime call.
#today_fmt = '%B %d, %Y'

# List of documents that shouldn't be included in the build.
unused_docs = []

# List of directories, relative to source directory, that shouldn't be searched
# for source files.
#exclude_trees = []

# The reST default role (used for this markup: `text`) to use for all documents.
#default_role = None

# If true, '()' will be appended to :func: etc. cross-reference text.
#add_function_parentheses = True

# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
add_module_names = True

# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
#show_authors = False

# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'

# A list of ignored prefixes for module index sorting.
modindex_common_prefix = ['pygame']

# Documents which are to be left undecorated
# (e.g. adding tooltips to known document links):
boilerplate_skip_transform = ['index']

# -- Options for HTML output ---------------------------------------------------

# The theme to use for HTML and HTML Help pages. Major themes that come with
# Sphinx are currently 'default' and 'sphinxdoc'.
html_theme = 'classic'

# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
html_theme_options = {'home_uri': 'https://www.pygame.org/'}

# Add any paths that contain custom themes here, relative to this directory.
html_theme_path = ['themes']

# The name for this set of Sphinx documents. If None, it defaults to
# "<project> v<release> documentation".
html_title = f"{project} v{version} documentation"

# A shorter title for the navigation bar. Default is the same as html_title.
#html_short_title = None

# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
html_logo = '_static/pygame_tiny.png'

# The name of an image file (within the static path) to use as favicon of the
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
html_favicon = '_static/pygame.ico'

# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']

# Add any extra files that should be included in the build.
html_extra_path = ['../LGPL.txt']

# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
# using the given strftime format.
#html_last_updated_fmt = '%b %d, %Y'

# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
#html_use_smartypants = True

# Custom sidebar templates, maps document names to template names.
#html_sidebars = {}

# Additional templates that should be rendered to pages, maps page names to
# template names.
#html_additional_pages = {}

# If false, no module index is generated.
html_use_modindex = False

# If false, no index is generated.
#html_use_index = True

# If true, the index is split into individual pages for each letter.
#html_split_index = False

# If true, links to the reST sources are added to the pages.
#html_show_sourcelink = True

# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
html_show_sphinx = False

# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it. The value of this option must be the
# base URL from which the finished HTML is served.
#html_use_opensearch = ''

# If nonempty, this is the file name suffix for HTML files (e.g. ".xhtml").
#html_file_suffix = ''

# Output file base name for HTML help builder.
htmlhelp_basename = 'Pygamedoc'


# -- Options for LaTeX output --------------------------------------------------

# The paper size ('letter' or 'a4').
#latex_paper_size = 'letter'

# The font size ('10pt', '11pt' or '12pt').
#latex_font_size = '10pt'

# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title, author, documentclass [howto/manual]).
latex_documents = [
('index', 'Pygame.tex', 'Pygame Documentation',
'Pygame Developers', 'manual'),
]

# The name of an image file (relative to this directory) to place at the top of
# the title page.
#latex_logo = None

# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
#latex_use_parts = False

# Additional stuff for the LaTeX preamble.
#latex_preamble = ''

# Documents to append as an appendix to all manuals.
#latex_appendices = []

# If false, no module index is generated.
#latex_use_modindex = True

#-- Options for C header output ------------------------------------------------

# Target directory for header files (default: current working directory).
headers_dest = './_headers'

# Whether or not to create target directory tree if it does not exist
# (default: no directory creation).
headers_mkdirs = True

# Suffix to add for header file names before the '.h' extension
# (default: no suffix).
headers_filename_sfx = '_doc'

html_theme = "classic"
smartquotes = False

# -- Options for EPUB output
epub_show_urls = 'footnote'
edit_on_github_project = 'pygame/pygame'
edit_on_github_branch = 'main'
17 changes: 17 additions & 0 deletions docs/filepaths.rst
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File Path Function Arguments
============================

A pygame function or method which takes a file path argument will accept
either a Unicode or a byte (8-bit or ASCII character) string.
Unicode strings are translated to Python's default filesystem encoding,
as returned by sys.getfilesystemencoding(). A Unicode code point
above U+FFFF (``\uFFFF``) can be coded directly with a 32-bit escape sequences
(``\Uxxxxxxxx``), even for Python interpreters built with an UCS-2
(16-bit character) Unicode type. Byte strings are passed
to the operating system unchanged.

Null characters (``\x00``) are not permitted in the path, raising an exception.
An exception is also raised if an Unicode file path cannot be encoded.
How UTF-16 surrogate codes are handled is Python-interpreter-dependent.
Use UTF-32 code points and 32-bit escape sequences instead.
The exception types are function-dependent.
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