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pygame C API | ||
============ | ||
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.. toctree:: | ||
:maxdepth: 1 | ||
:glob: | ||
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c_api/slots.rst | ||
c_api/base.rst | ||
c_api/bufferproxy.rst | ||
c_api/color.rst | ||
c_api/display.rst | ||
c_api/event.rst | ||
c_api/freetype.rst | ||
c_api/mixer.rst | ||
c_api/rect.rst | ||
c_api/rwobject.rst | ||
c_api/surface.rst | ||
c_api/surflock.rst | ||
c_api/version.rst | ||
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src_c/include/ contains header files for applications | ||
that use the pygame C API, while src_c/ contains | ||
headers used by pygame internally. |
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.. Pygame specific reST elements. | ||
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.. role:: summaryline | ||
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.. role:: sl(summaryline) | ||
:class: summaryline | ||
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.. role:: signature | ||
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.. role:: sg(signature) | ||
:class: signature | ||
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.. role:: small-heading | ||
:class: small-heading |
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# Configuration file for the Sphinx documentation builder. | ||
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# -- Project information | ||
import sys | ||
import os | ||
sys.path.insert(0, os.path.abspath('..')) | ||
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project = 'Masterchicken' | ||
copyright = '2023, Masterchicken developers' | ||
author = 'PythonChicken123' | ||
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release = '0.1' | ||
version = '0.0.7' | ||
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# -- General configuration | ||
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extensions = [ | ||
'sphinx.ext.duration', | ||
'sphinx.ext.doctest', | ||
'sphinx.ext.autodoc', | ||
'sphinx.ext.autosummary', | ||
'sphinx.ext.intersphinx', | ||
'sphinx.ext.coverage', | ||
'ext.headers', | ||
'ext.boilerplate', | ||
'ext.customversion', | ||
'ext.edit_on_github' | ||
] | ||
# | ||
# Pygame documentation build configuration file, created by | ||
# sphinx-quickstart on Sat Mar 5 11:56:39 2011. | ||
# | ||
# This file is execfile()d with the current directory set to its containing dir. | ||
# | ||
# Note that not all possible configuration values are present in this | ||
# autogenerated file. | ||
# | ||
# All configuration values have a default; values that are commented out | ||
# serve to show the default. | ||
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intersphinx_mapping = { | ||
'python': ('https://docs.python.org/3/', None), | ||
'sphinx': ('https://www.sphinx-doc.org/en/master/', None), | ||
} | ||
intersphinx_disabled_domains = ['std'] | ||
pygments_style = 'sphinx' | ||
modindex_common_prefix = ['masterchicken'] | ||
import sys, os | ||
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# If extensions (or modules to document with autodoc) are in another directory, | ||
# add these directories to sys.path here. If the directory is relative to the | ||
# documentation root, use os.path.abspath to make it absolute, like shown here. | ||
sys.path.append(os.path.abspath('.')) | ||
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# -- General configuration ----------------------------------------------------- | ||
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# Add any Sphinx extension module names here, as strings. They can be extensions | ||
# coming with Sphinx (named 'sphinx.ext.*') or your custom ones. | ||
extensions = ['sphinx.ext.autodoc', 'sphinx.ext.doctest', | ||
'sphinx.ext.coverage', 'ext.headers', 'ext.boilerplate', | ||
'ext.customversion', 'ext.edit_on_github'] | ||
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# Add any paths that contain templates here, relative to this directory. | ||
templates_path = ['_templates'] | ||
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# -- Options for HTML output | ||
# The suffix of source filenames. | ||
source_suffix = '.rst' | ||
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# The encoding of source files. | ||
#source_encoding = 'utf-8' | ||
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# The master toctree document. | ||
master_doc = 'index' | ||
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# General information about the project. | ||
project = 'pygame' | ||
copyright = '2000-2023, pygame developers' | ||
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# The version info for the project you're documenting, acts as replacement for | ||
# |version| and |release|, also used in various other places throughout the | ||
# built documents. | ||
# | ||
# The short X.Y version. | ||
version = '2.6.0' | ||
# The full version, including alpha/beta/rc tags. | ||
release = '2.6.0.dev1' | ||
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# Format strings for the version directives | ||
versionadded_format = 'New in pygame %s' | ||
versionchanged_format = 'Changed in pygame %s' | ||
deprecated_format = 'Deprecated since pygame %s' | ||
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# The language for content autogenerated by Sphinx. Refer to documentation | ||
# for a list of supported languages. | ||
#language = None | ||
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# There are two options for replacing |today|: either, you set today to some | ||
# non-false value, then it is used: | ||
#today = '' | ||
# Else, today_fmt is used as the format for a strftime call. | ||
#today_fmt = '%B %d, %Y' | ||
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# List of documents that shouldn't be included in the build. | ||
unused_docs = [] | ||
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# List of directories, relative to source directory, that shouldn't be searched | ||
# for source files. | ||
#exclude_trees = [] | ||
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# The reST default role (used for this markup: `text`) to use for all documents. | ||
#default_role = None | ||
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# If true, '()' will be appended to :func: etc. cross-reference text. | ||
#add_function_parentheses = True | ||
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# If true, the current module name will be prepended to all description | ||
# unit titles (such as .. function::). | ||
add_module_names = True | ||
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# If true, sectionauthor and moduleauthor directives will be shown in the | ||
# output. They are ignored by default. | ||
#show_authors = False | ||
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# The name of the Pygments (syntax highlighting) style to use. | ||
pygments_style = 'sphinx' | ||
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# A list of ignored prefixes for module index sorting. | ||
modindex_common_prefix = ['pygame'] | ||
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# Documents which are to be left undecorated | ||
# (e.g. adding tooltips to known document links): | ||
boilerplate_skip_transform = ['index'] | ||
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# -- Options for HTML output --------------------------------------------------- | ||
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# The theme to use for HTML and HTML Help pages. Major themes that come with | ||
# Sphinx are currently 'default' and 'sphinxdoc'. | ||
html_theme = 'classic' | ||
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# Theme options are theme-specific and customize the look and feel of a theme | ||
# further. For a list of options available for each theme, see the | ||
# documentation. | ||
html_theme_options = {'home_uri': 'https://www.pygame.org/'} | ||
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# Add any paths that contain custom themes here, relative to this directory. | ||
html_theme_path = ['themes'] | ||
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# The name for this set of Sphinx documents. If None, it defaults to | ||
# "<project> v<release> documentation". | ||
html_title = f"{project} v{version} documentation" | ||
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# A shorter title for the navigation bar. Default is the same as html_title. | ||
#html_short_title = None | ||
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# The name of an image file (relative to this directory) to place at the top | ||
# of the sidebar. | ||
html_logo = '_static/pygame_tiny.png' | ||
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# The name of an image file (within the static path) to use as favicon of the | ||
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32 | ||
# pixels large. | ||
html_favicon = '_static/pygame.ico' | ||
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# Add any paths that contain custom static files (such as style sheets) here, | ||
# relative to this directory. They are copied after the builtin static files, | ||
# so a file named "default.css" will overwrite the builtin "default.css". | ||
html_static_path = ['_static'] | ||
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# Add any extra files that should be included in the build. | ||
html_extra_path = ['../LGPL.txt'] | ||
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# If not '', a 'Last updated on:' timestamp is inserted at every page bottom, | ||
# using the given strftime format. | ||
#html_last_updated_fmt = '%b %d, %Y' | ||
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# If true, SmartyPants will be used to convert quotes and dashes to | ||
# typographically correct entities. | ||
#html_use_smartypants = True | ||
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# Custom sidebar templates, maps document names to template names. | ||
#html_sidebars = {} | ||
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# Additional templates that should be rendered to pages, maps page names to | ||
# template names. | ||
#html_additional_pages = {} | ||
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# If false, no module index is generated. | ||
html_use_modindex = False | ||
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# If false, no index is generated. | ||
#html_use_index = True | ||
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# If true, the index is split into individual pages for each letter. | ||
#html_split_index = False | ||
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# If true, links to the reST sources are added to the pages. | ||
#html_show_sourcelink = True | ||
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# If true, "Created using Sphinx" is shown in the HTML footer. Default is True. | ||
html_show_sphinx = False | ||
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# If true, an OpenSearch description file will be output, and all pages will | ||
# contain a <link> tag referring to it. The value of this option must be the | ||
# base URL from which the finished HTML is served. | ||
#html_use_opensearch = '' | ||
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# If nonempty, this is the file name suffix for HTML files (e.g. ".xhtml"). | ||
#html_file_suffix = '' | ||
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# Output file base name for HTML help builder. | ||
htmlhelp_basename = 'Pygamedoc' | ||
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# -- Options for LaTeX output -------------------------------------------------- | ||
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# The paper size ('letter' or 'a4'). | ||
#latex_paper_size = 'letter' | ||
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# The font size ('10pt', '11pt' or '12pt'). | ||
#latex_font_size = '10pt' | ||
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# Grouping the document tree into LaTeX files. List of tuples | ||
# (source start file, target name, title, author, documentclass [howto/manual]). | ||
latex_documents = [ | ||
('index', 'Pygame.tex', 'Pygame Documentation', | ||
'Pygame Developers', 'manual'), | ||
] | ||
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# The name of an image file (relative to this directory) to place at the top of | ||
# the title page. | ||
#latex_logo = None | ||
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# For "manual" documents, if this is true, then toplevel headings are parts, | ||
# not chapters. | ||
#latex_use_parts = False | ||
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# Additional stuff for the LaTeX preamble. | ||
#latex_preamble = '' | ||
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# Documents to append as an appendix to all manuals. | ||
#latex_appendices = [] | ||
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# If false, no module index is generated. | ||
#latex_use_modindex = True | ||
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#-- Options for C header output ------------------------------------------------ | ||
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# Target directory for header files (default: current working directory). | ||
headers_dest = './_headers' | ||
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# Whether or not to create target directory tree if it does not exist | ||
# (default: no directory creation). | ||
headers_mkdirs = True | ||
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# Suffix to add for header file names before the '.h' extension | ||
# (default: no suffix). | ||
headers_filename_sfx = '_doc' | ||
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html_theme = "classic" | ||
smartquotes = False | ||
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# -- Options for EPUB output | ||
epub_show_urls = 'footnote' | ||
edit_on_github_project = 'pygame/pygame' | ||
edit_on_github_branch = 'main' |
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File Path Function Arguments | ||
============================ | ||
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A pygame function or method which takes a file path argument will accept | ||
either a Unicode or a byte (8-bit or ASCII character) string. | ||
Unicode strings are translated to Python's default filesystem encoding, | ||
as returned by sys.getfilesystemencoding(). A Unicode code point | ||
above U+FFFF (``\uFFFF``) can be coded directly with a 32-bit escape sequences | ||
(``\Uxxxxxxxx``), even for Python interpreters built with an UCS-2 | ||
(16-bit character) Unicode type. Byte strings are passed | ||
to the operating system unchanged. | ||
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Null characters (``\x00``) are not permitted in the path, raising an exception. | ||
An exception is also raised if an Unicode file path cannot be encoded. | ||
How UTF-16 surrogate codes are handled is Python-interpreter-dependent. | ||
Use UTF-32 code points and 32-bit escape sequences instead. | ||
The exception types are function-dependent. |
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