Civet web server integration plugin for Unreal Engine 4
Web server usage (f.e. in AMyGameMode::BeginPlay()))
// Launch web server
WebServer = NewObject<UPsWebServerWrapper>(this);
WebServer->StartServer();
// Create and register api handler
auto PingHandler = NewObject<UMyServerPingHandler>(this);
PingHandler->SetHeader(TEXT("Server"), TEXT("MyServer/") + MyGI->GetGameVersion()); // Optional header set
WebServer->AddHandler(PingHandler, TEXT("/api/ping"));
If uses UMyServerPingHandler
class that defined as:
#pragma once
#include "PsWebServerHandler.h"
#include "MyServerPingHandler.generated.h"
UCLASS()
class UMyServerPingHandler : public UPsWebServerHandler
{
GENERATED_BODY()
public:
/** Override to implement your custom logic of request processing */
virtual void ProcessRequest_Implementation(const FGuid& RequestUniqueId, const FString& RequestData) override;
};
And its definition:
#include "MyServerPingHandler.h"
#include "PsWebServerDefines.h"
#include "VaRestJsonObject.h"
/*
* Check that request has valid json encoded body and return its copy in response
*/
void UMyServerPingHandler::ProcessRequest_Implementation(const FGuid& RequestUniqueId, const FString& RequestData)
{
// Validate json format with VaRest
UVaRestJsonObject* JsonTemp = UVaRestJsonObject::ConstructJsonObject(this);
if (JsonTemp->DecodeJson(RequestData))
{
ProcessRequestFinish(RequestUniqueId, FString::Printf(TEXT("{\"request_data\":%s}"), *RequestData));
return;
}
UE_LOG(LogMyGame, Error, TEXT("%s: can't validate data as json one: %s"), *PS_FUNC_LINE, *RequestData);
const FString ErrorStr = TEXT(R"({"error":"1000","message":"Request data is not a valid json object"})");
ProcessRequestFinish(RequestUniqueId, ErrorStr);
}